我们提出了streamDeq,这是一种以最小为每片计算的视频中框架表示的方法。与传统方法至少随着网络深度线性线性增长的常规方法相反,我们旨在以连续的方式更新表示形式。为此,我们利用最近出现的隐式层模型,该模型通过解决固定点问题来扩展图像的表示。我们的主要见解是利用视频的缓慢变化,并使用先前的框架表示作为每个帧的初始条件。该方案有效地回收了最近的推理计算,并大大减少了所需的处理时间。通过广泛的实验分析,我们表明StreamDeq能够在几个帧时间内恢复近乎最佳的表示形式,并在整个视频持续时间内保持最新的表示。我们在视频语义细分和视频对象检测方面进行的实验表明,StreamDeq以基线(标准MDEQ)的准确度达到了准确性,而$ 3 \ times $ $ abter $ abter的$ 3。项目页面可在以下网址获得:https://ufukertenli.github.io/streamdeq/
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We show for the first time that large-scale generative pretrained transformer (GPT) family models can be pruned to at least 50% sparsity in one-shot, without any retraining, at minimal loss of accuracy. This is achieved via a new pruning method called SparseGPT, specifically designed to work efficiently and accurately on massive GPT-family models. When executing SparseGPT on the largest available open-source models, OPT-175B and BLOOM-176B, we can reach 60% sparsity with negligible increase in perplexity: remarkably, more than 100 billion weights from these models can be ignored at inference time. SparseGPT generalizes to semi-structured (2:4 and 4:8) patterns, and is compatible with weight quantization approaches.
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Most existing text-video retrieval methods focus on cross-modal matching between the visual content of offline videos and textual query sentences. However, in real scenarios, online videos are frequently accompanied by relevant text information such as titles, tags, and even subtitles, which can be utilized to match textual queries. This inspires us to generate associated captions from offline videos to help with existing text-video retrieval methods. To do so, we propose to use the zero-shot video captioner with knowledge of pre-trained web-scale models (e.g., CLIP and GPT-2) to generate captions for offline videos without any training. Given the captions, one question naturally arises: what can auxiliary captions do for text-video retrieval? In this paper, we present a novel framework Cap4Video, which makes use of captions from three aspects: i) Input data: The video and captions can form new video-caption pairs as data augmentation for training. ii) Feature interaction: We perform feature interaction between video and caption to yield enhanced video representations. iii) Output score: The Query-Caption matching branch can be complementary to the original Query-Video matching branch for text-video retrieval. We conduct thorough ablation studies to demonstrate the effectiveness of our method. Without any post-processing, our Cap4Video achieves state-of-the-art performance on MSR-VTT (51.4%), VATEX (66.6%), MSVD (51.8%), and DiDeMo (52.0%).
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In inverse reinforcement learning (IRL), a learning agent infers a reward function encoding the underlying task using demonstrations from experts. However, many existing IRL techniques make the often unrealistic assumption that the agent has access to full information about the environment. We remove this assumption by developing an algorithm for IRL in partially observable Markov decision processes (POMDPs). We address two limitations of existing IRL techniques. First, they require an excessive amount of data due to the information asymmetry between the expert and the learner. Second, most of these IRL techniques require solving the computationally intractable forward problem -- computing an optimal policy given a reward function -- in POMDPs. The developed algorithm reduces the information asymmetry while increasing the data efficiency by incorporating task specifications expressed in temporal logic into IRL. Such specifications may be interpreted as side information available to the learner a priori in addition to the demonstrations. Further, the algorithm avoids a common source of algorithmic complexity by building on causal entropy as the measure of the likelihood of the demonstrations as opposed to entropy. Nevertheless, the resulting problem is nonconvex due to the so-called forward problem. We solve the intrinsic nonconvexity of the forward problem in a scalable manner through a sequential linear programming scheme that guarantees to converge to a locally optimal policy. In a series of examples, including experiments in a high-fidelity Unity simulator, we demonstrate that even with a limited amount of data and POMDPs with tens of thousands of states, our algorithm learns reward functions and policies that satisfy the task while inducing similar behavior to the expert by leveraging the provided side information.
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Objective: Despite numerous studies proposed for audio restoration in the literature, most of them focus on an isolated restoration problem such as denoising or dereverberation, ignoring other artifacts. Moreover, assuming a noisy or reverberant environment with limited number of fixed signal-to-distortion ratio (SDR) levels is a common practice. However, real-world audio is often corrupted by a blend of artifacts such as reverberation, sensor noise, and background audio mixture with varying types, severities, and duration. In this study, we propose a novel approach for blind restoration of real-world audio signals by Operational Generative Adversarial Networks (Op-GANs) with temporal and spectral objective metrics to enhance the quality of restored audio signal regardless of the type and severity of each artifact corrupting it. Methods: 1D Operational-GANs are used with generative neuron model optimized for blind restoration of any corrupted audio signal. Results: The proposed approach has been evaluated extensively over the benchmark TIMIT-RAR (speech) and GTZAN-RAR (non-speech) datasets corrupted with a random blend of artifacts each with a random severity to mimic real-world audio signals. Average SDR improvements of over 7.2 dB and 4.9 dB are achieved, respectively, which are substantial when compared with the baseline methods. Significance: This is a pioneer study in blind audio restoration with the unique capability of direct (time-domain) restoration of real-world audio whilst achieving an unprecedented level of performance for a wide SDR range and artifact types. Conclusion: 1D Op-GANs can achieve robust and computationally effective real-world audio restoration with significantly improved performance. The source codes and the generated real-world audio datasets are shared publicly with the research community in a dedicated GitHub repository1.
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We study the task of learning state representations from potentially high-dimensional observations, with the goal of controlling an unknown partially observable system. We pursue a direct latent model learning approach, where a dynamic model in some latent state space is learned by predicting quantities directly related to planning (e.g., costs) without reconstructing the observations. In particular, we focus on an intuitive cost-driven state representation learning method for solving Linear Quadratic Gaussian (LQG) control, one of the most fundamental partially observable control problems. As our main results, we establish finite-sample guarantees of finding a near-optimal state representation function and a near-optimal controller using the directly learned latent model. To the best of our knowledge, despite various empirical successes, prior to this work it was unclear if such a cost-driven latent model learner enjoys finite-sample guarantees. Our work underscores the value of predicting multi-step costs, an idea that is key to our theory, and notably also an idea that is known to be empirically valuable for learning state representations.
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The celebrated FedAvg algorithm of McMahan et al. (2017) is based on three components: client sampling (CS), data sampling (DS) and local training (LT). While the first two are reasonably well understood, the third component, whose role is to reduce the number of communication rounds needed to train the model, resisted all attempts at a satisfactory theoretical explanation. Malinovsky et al. (2022) identified four distinct generations of LT methods based on the quality of the provided theoretical communication complexity guarantees. Despite a lot of progress in this area, none of the existing works were able to show that it is theoretically better to employ multiple local gradient-type steps (i.e., to engage in LT) than to rely on a single local gradient-type step only in the important heterogeneous data regime. In a recent breakthrough embodied in their ProxSkip method and its theoretical analysis, Mishchenko et al. (2022) showed that LT indeed leads to provable communication acceleration for arbitrarily heterogeneous data, thus jump-starting the $5^{\rm th}$ generation of LT methods. However, while these latest generation LT methods are compatible with DS, none of them support CS. We resolve this open problem in the affirmative. In order to do so, we had to base our algorithmic development on new algorithmic and theoretical foundations.
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This study presents a general machine learning framework to estimate the traffic-measurement-level experience rate at given throughput values in the form of a Key Performance Indicator for the cells on base stations across various cities, using busy-hour counter data, and several technical parameters together with the network topology. Relying on feature engineering techniques, scores of additional predictors are proposed to enhance the effects of raw correlated counter values over the corresponding targets, and to represent the underlying interactions among groups of cells within nearby spatial locations effectively. An end-to-end regression modeling is applied on the transformed data, with results presented on unseen cities of varying sizes.
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In this paper, we study the \underline{R}obust \underline{o}ptimization for \underline{se}quence \underline{Net}worked \underline{s}ubmodular maximization (RoseNets) problem. We interweave the robust optimization with the sequence networked submodular maximization. The elements are connected by a directed acyclic graph and the objective function is not submodular on the elements but on the edges in the graph. Under such networked submodular scenario, the impact of removing an element from a sequence depends both on its position in the sequence and in the network. This makes the existing robust algorithms inapplicable. In this paper, we take the first step to study the RoseNets problem. We design a robust greedy algorithm, which is robust against the removal of an arbitrary subset of the selected elements. The approximation ratio of the algorithm depends both on the number of the removed elements and the network topology. We further conduct experiments on real applications of recommendation and link prediction. The experimental results demonstrate the effectiveness of the proposed algorithm.
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Researchers are doing intensive work on satellite images due to the information it contains with the development of computer vision algorithms and the ease of accessibility to satellite images. Building segmentation of satellite images can be used for many potential applications such as city, agricultural, and communication network planning. However, since no dataset exists for every region, the model trained in a region must gain generality. In this study, we trained several models in China and post-processing work was done on the best model selected among them. These models are evaluated in the Chicago region of the INRIA dataset. As can be seen from the results, although state-of-art results in this area have not been achieved, the results are promising. We aim to present our initial experimental results of a building segmentation from satellite images in this study.
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