近年来的自然语言处理研究(NLP)在培训大型模型中,目睹了用于产生上下文感知语言表示的巨大增长。在这方面,许多NLP系统利用了基于神经网络的架构的力量来结合在嵌入中的感觉信息,从而产生了上下文化的单词嵌入式(CWE)。尽管有了这一进展,但NLP社区并未见证任何关于这种架构的上下文化力量的比较研究。本文提出了对比较研究和对九个广泛采用的变压器模型进行了广泛的分析。这些型号是BERT,CTRL,DISTOLBERT,OPENAI-GPT,OPENAI-GPT2,Transformer-XL,XLNET,Electra和Albert。我们使用两个词汇样本字消歧(WSD)任务,SENDSVAL-2和SENDSVAL-3评估它们的上下文化力量。我们采用了在CWE上使用K-Collegy邻(KNN)分类的WSD简单但有效的方法。实验结果表明,拟议的技术还在WSD任务中实现了最新的最先进的结果
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将用户搜索查询与广告商实时竞标相关的关键字匹配是赞助搜索中的一个至关重要问题。在文献中,已经探索了两种广泛的方法来解决此问题:(i)在共享空间中学习查询和出价关键字的密集检索(DR),以及(ii)自然语言生成(NLG) - 学会直接生成给定查询的投标关键字。在这项工作中,我们首先对这两种方法进行了实证研究,并表明它们提供了添加剂的补充优势。特别是,从NLG检索到的很大一部分的关键字尚未由DR和反之亦然。然后,我们证明有可能将这两种方法的优势有效地结合在一个模型中。具体而言,我们提出了心脏:一种新型的多任务融合框架,在该框架中,我们共同优化共享编码器以同时执行DR和非自动性NLG。通过对30多个跨越20多种语言的搜索查询进行的广泛实验,我们表明,与使用相同的GPU计算的基线方法相比,心脏检索高质量的出价关键字40.3%。我们还证明,在单个心脏模型上推断与在两种不同的DR和NLG基线模型上推断为2倍计算一样好。此外,我们表明,接受心脏目标训练的DR模型要比接受标准对比度损失功能的训练的模型要好得多。最后,我们表明我们的心目标可以用于除赞助搜索并实现显着绩效提高以外的短文本检索任务。
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We introduce Argoverse 2 (AV2) - a collection of three datasets for perception and forecasting research in the self-driving domain. The annotated Sensor Dataset contains 1,000 sequences of multimodal data, encompassing high-resolution imagery from seven ring cameras, and two stereo cameras in addition to lidar point clouds, and 6-DOF map-aligned pose. Sequences contain 3D cuboid annotations for 26 object categories, all of which are sufficiently-sampled to support training and evaluation of 3D perception models. The Lidar Dataset contains 20,000 sequences of unlabeled lidar point clouds and map-aligned pose. This dataset is the largest ever collection of lidar sensor data and supports self-supervised learning and the emerging task of point cloud forecasting. Finally, the Motion Forecasting Dataset contains 250,000 scenarios mined for interesting and challenging interactions between the autonomous vehicle and other actors in each local scene. Models are tasked with the prediction of future motion for "scored actors" in each scenario and are provided with track histories that capture object location, heading, velocity, and category. In all three datasets, each scenario contains its own HD Map with 3D lane and crosswalk geometry - sourced from data captured in six distinct cities. We believe these datasets will support new and existing machine learning research problems in ways that existing datasets do not. All datasets are released under the CC BY-NC-SA 4.0 license.
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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The core of the computer business now offers subscription-based on-demand services with the help of cloud computing. We may now share resources among multiple users by using virtualization, which creates a virtual instance of a computer system running in an abstracted hardware layer. It provides infinite computing capabilities through its massive cloud datacenters, in contrast to early distributed computing models, and has been incredibly popular in recent years because to its continually growing infrastructure, user base, and hosted data volume. This article suggests a conceptual framework for a workload management paradigm in cloud settings that is both safe and performance-efficient. A resource management unit is used in this paradigm for energy and performing virtual machine allocation with efficiency, assuring the safe execution of users' applications, and protecting against data breaches brought on by unauthorised virtual machine access real-time. A secure virtual machine management unit controls the resource management unit and is created to produce data on unlawful access or intercommunication. Additionally, a workload analyzer unit works simultaneously to estimate resource consumption data to help the resource management unit be more effective during virtual machine allocation. The suggested model functions differently to effectively serve the same objective, including data encryption and decryption prior to transfer, usage of trust access mechanism to prevent unauthorised access to virtual machines, which creates extra computational cost overhead.
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Multi-Task Learning (MTL) has shown its importance at user products for fast training, data efficiency, reduced overfitting etc. MTL achieves it by sharing the network parameters and training a network for multiple tasks simultaneously. However, MTL does not provide the solution, if each task needs training from a different dataset. In order to solve the stated problem, we have proposed an architecture named TreeDNN along with it's training methodology. TreeDNN helps in training the model with multiple datasets simultaneously, where each branch of the tree may need a different training dataset. We have shown in the results that TreeDNN provides competitive performance with the advantage of reduced ROM requirement for parameter storage and increased responsiveness of the system by loading only specific branch at inference time.
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Determining accurate bird's eye view (BEV) positions of objects and tracks in a scene is vital for various perception tasks including object interactions mapping, scenario extraction etc., however, the level of supervision required to accomplish that is extremely challenging to procure. We propose a light-weight, weakly supervised method to estimate 3D position of objects by jointly learning to regress the 2D object detections and scene's depth prediction in a single feed-forward pass of a network. Our proposed method extends a center-point based single-shot object detector \cite{zhou2019objects}, and introduces a novel object representation where each object is modeled as a BEV point spatio-temporally, without the need of any 3D or BEV annotations for training and LiDAR data at query time. The approach leverages readily available 2D object supervision along with LiDAR point clouds (used only during training) to jointly train a single network, that learns to predict 2D object detection alongside the whole scene's depth, to spatio-temporally model object tracks as points in BEV. The proposed method is computationally over $\sim$10x efficient compared to recent SOTA approaches [1, 38] while achieving comparable accuracies on KITTI tracking benchmark.
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Autonomous driving has a natural bi-level structure. The goal of the upper behavioural layer is to provide appropriate lane change, speeding up, and braking decisions to optimize a given driving task. However, this layer can only indirectly influence the driving efficiency through the lower-level trajectory planner, which takes in the behavioural inputs to produce motion commands. Existing sampling-based approaches do not fully exploit the strong coupling between the behavioural and planning layer. On the other hand, end-to-end Reinforcement Learning (RL) can learn a behavioural layer while incorporating feedback from the lower-level planner. However, purely data-driven approaches often fail in safety metrics in unseen environments. This paper presents a novel alternative; a parameterized bi-level optimization that jointly computes the optimal behavioural decisions and the resulting downstream trajectory. Our approach runs in real-time using a custom GPU-accelerated batch optimizer, and a Conditional Variational Autoencoder learnt warm-start strategy. Extensive simulations show that our approach outperforms state-of-the-art model predictive control and RL approaches in terms of collision rate while being competitive in driving efficiency.
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Deep Reinforcement Learning (DRL) has the potential to be used for synthesizing feedback controllers (agents) for various complex systems with unknown dynamics. These systems are expected to satisfy diverse safety and liveness properties best captured using temporal logic. In RL, the reward function plays a crucial role in specifying the desired behaviour of these agents. However, the problem of designing the reward function for an RL agent to satisfy complex temporal logic specifications has received limited attention in the literature. To address this, we provide a systematic way of generating rewards in real-time by using the quantitative semantics of Signal Temporal Logic (STL), a widely used temporal logic to specify the behaviour of cyber-physical systems. We propose a new quantitative semantics for STL having several desirable properties, making it suitable for reward generation. We evaluate our STL-based reinforcement learning mechanism on several complex continuous control benchmarks and compare our STL semantics with those available in the literature in terms of their efficacy in synthesizing the controller agent. Experimental results establish our new semantics to be the most suitable for synthesizing feedback controllers for complex continuous dynamical systems through reinforcement learning.
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The vision community has explored numerous pose guided human editing methods due to their extensive practical applications. Most of these methods still use an image-to-image formulation in which a single image is given as input to produce an edited image as output. However, the problem is ill-defined in cases when the target pose is significantly different from the input pose. Existing methods then resort to in-painting or style transfer to handle occlusions and preserve content. In this paper, we explore the utilization of multiple views to minimize the issue of missing information and generate an accurate representation of the underlying human model. To fuse the knowledge from multiple viewpoints, we design a selector network that takes the pose keypoints and texture from images and generates an interpretable per-pixel selection map. After that, the encodings from a separate network (trained on a single image human reposing task) are merged in the latent space. This enables us to generate accurate, precise, and visually coherent images for different editing tasks. We show the application of our network on 2 newly proposed tasks - Multi-view human reposing, and Mix-and-match human image generation. Additionally, we study the limitations of single-view editing and scenarios in which multi-view provides a much better alternative.
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