By optimizing the rate-distortion-realism trade-off, generative compression approaches produce detailed, realistic images, even at low bit rates, instead of the blurry reconstructions produced by rate-distortion optimized models. However, previous methods do not explicitly control how much detail is synthesized, which results in a common criticism of these methods: users might be worried that a misleading reconstruction far from the input image is generated. In this work, we alleviate these concerns by training a decoder that can bridge the two regimes and navigate the distortion-realism trade-off. From a single compressed representation, the receiver can decide to either reconstruct a low mean squared error reconstruction that is close to the input, a realistic reconstruction with high perceptual quality, or anything in between. With our method, we set a new state-of-the-art in distortion-realism, pushing the frontier of achievable distortion-realism pairs, i.e., our method achieves better distortions at high realism and better realism at low distortion than ever before.
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我们描述了一种新型有损压缩方法,称为DIFFC,该方法基于无条件扩散生成模型。与依靠转换编码和量化来限制传输信息的现代压缩方案不同,DIFFC依赖于高斯噪声损坏的像素的有效通信。我们实施了概念证明,并发现尽管缺乏编码器变换,但它的工作原理表现出色,超过了Imagenet 64x64上最先进的生成压缩方法。 DIFFC仅使用单个模型在任意比特率上编码和DENOISE损坏的像素。该方法进一步提供了对渐进编码的支持,即从部分位流进行解码。我们执行速率分析,以更深入地了解其性能,为多元高斯数据以及一般分布的初始结果提供分析结果。此外,我们表明,基于流动的重建可以比祖先采样在高比特率上获得3 dB的增长。
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我们展示了如何使用变压器来大大简化神经视频压缩。以前的方法一直依赖越来越多的建筑偏见和先进的方法,包括运动预测和翘曲操作,从而产生复杂的模型。取而代之的是,我们独立地将输入帧映射到表示形式,并使用变压器对其依赖性进行建模,让它预测给定过去的未来表示的分布。最终的视频压缩变压器优于标准视频压缩数据集上的先前方法。合成数据的实验表明,我们的模型学会了处理复杂的运动模式,例如纯粹从数据中模糊和褪色。我们的方法易于实施,我们发布代码以促进未来的研究。
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我们介绍了基于生成的对抗性网络(GANS)的第一神经视频压缩方法。我们的方法显着优于用户研究中的先前神经和非神经视频压缩方法,为神经方法的视觉质量设置新的最先进。我们表明GaN亏损至关重要,以获得这种高视觉质量。两个组件使GaN丢失有效:我们)通过调节从翘曲的先前的重建提取的潜伏的发电机来合成细节,然后II)以高质量的流传播该细节。我们发现,用户学习必须比较方法,即,我们的定量指标都无法预测所有研究。我们详细展示了网络设计选择,并通过用户研究消除了它们。
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Many problems in machine learning involve bilevel optimization (BLO), including hyperparameter optimization, meta-learning, and dataset distillation. Bilevel problems consist of two nested sub-problems, called the outer and inner problems, respectively. In practice, often at least one of these sub-problems is overparameterized. In this case, there are many ways to choose among optima that achieve equivalent objective values. Inspired by recent studies of the implicit bias induced by optimization algorithms in single-level optimization, we investigate the implicit bias of gradient-based algorithms for bilevel optimization. We delineate two standard BLO methods -- cold-start and warm-start -- and show that the converged solution or long-run behavior depends to a large degree on these and other algorithmic choices, such as the hypergradient approximation. We also show that the inner solutions obtained by warm-start BLO can encode a surprising amount of information about the outer objective, even when the outer parameters are low-dimensional. We believe that implicit bias deserves as central a role in the study of bilevel optimization as it has attained in the study of single-level neural net optimization.
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In this paper, we introduce neural texture learning for 6D object pose estimation from synthetic data and a few unlabelled real images. Our major contribution is a novel learning scheme which removes the drawbacks of previous works, namely the strong dependency on co-modalities or additional refinement. These have been previously necessary to provide training signals for convergence. We formulate such a scheme as two sub-optimisation problems on texture learning and pose learning. We separately learn to predict realistic texture of objects from real image collections and learn pose estimation from pixel-perfect synthetic data. Combining these two capabilities allows then to synthesise photorealistic novel views to supervise the pose estimator with accurate geometry. To alleviate pose noise and segmentation imperfection present during the texture learning phase, we propose a surfel-based adversarial training loss together with texture regularisation from synthetic data. We demonstrate that the proposed approach significantly outperforms the recent state-of-the-art methods without ground-truth pose annotations and demonstrates substantial generalisation improvements towards unseen scenes. Remarkably, our scheme improves the adopted pose estimators substantially even when initialised with much inferior performance.
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Fine-grained semantic segmentation of a person's face and head, including facial parts and head components, has progressed a great deal in recent years. However, it remains a challenging task, whereby considering ambiguous occlusions and large pose variations are particularly difficult. To overcome these difficulties, we propose a novel framework termed Mask-FPAN. It uses a de-occlusion module that learns to parse occluded faces in a semi-supervised way. In particular, face landmark localization, face occlusionstimations, and detected head poses are taken into account. A 3D morphable face model combined with the UV GAN improves the robustness of 2D face parsing. In addition, we introduce two new datasets named FaceOccMask-HQ and CelebAMaskOcc-HQ for face paring work. The proposed Mask-FPAN framework addresses the face parsing problem in the wild and shows significant performance improvements with MIOU from 0.7353 to 0.9013 compared to the state-of-the-art on challenging face datasets.
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Deep unfolding networks (DUNs) have proven to be a viable approach to compressive sensing (CS). In this work, we propose a DUN called low-rank CS network (LR-CSNet) for natural image CS. Real-world image patches are often well-represented by low-rank approximations. LR-CSNet exploits this property by adding a low-rank prior to the CS optimization task. We derive a corresponding iterative optimization procedure using variable splitting, which is then translated to a new DUN architecture. The architecture uses low-rank generation modules (LRGMs), which learn low-rank matrix factorizations, as well as gradient descent and proximal mappings (GDPMs), which are proposed to extract high-frequency features to refine image details. In addition, the deep features generated at each reconstruction stage in the DUN are transferred between stages to boost the performance. Our extensive experiments on three widely considered datasets demonstrate the promising performance of LR-CSNet compared to state-of-the-art methods in natural image CS.
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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Modern machine learning pipelines are limited due to data availability, storage quotas, privacy regulations, and expensive annotation processes. These constraints make it difficult or impossible to maintain a large-scale model trained on growing annotation sets. Continual learning directly approaches this problem, with the ultimate goal of devising methods where a neural network effectively learns relevant patterns for new (unseen) classes without significantly altering its performance on previously learned ones. In this paper, we address the problem of continual learning for video data. We introduce PIVOT, a novel method that leverages the extensive knowledge in pre-trained models from the image domain, thereby reducing the number of trainable parameters and the associated forgetting. Unlike previous methods, ours is the first approach that effectively uses prompting mechanisms for continual learning without any in-domain pre-training. Our experiments show that PIVOT improves state-of-the-art methods by a significant 27% on the 20-task ActivityNet setup.
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