由于3D格式存储的大量信息,3D深度学习是一个越来越多的感兴趣领域。三角形网格是不规则,不均匀3D对象的有效表示。但是,由于其高几何复杂性,网格通常具有挑战性的注释。具体而言,为网格创建细分面具是乏味且耗时的。因此,希望使用有限标记的数据训练分割网络。自我监督的学习(SSL)是一种无监督的表示学习的一种形式,它是对完全监督学习的替代方法,可以减轻监督的培训负担。我们提出了SSL-MESHCNN,这是一种用于网格分割的预训练CNN的自我监督的对比学习方法。我们从传统的对比学习框架中汲取灵感来设计专门针对网格的新颖对比度学习算法。我们的初步实验显示了将网状分割所需的重型标记数据需求减少至少33%的有希望的结果。
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我们为图像分类提出了一个高度数据效率的主动学习框架。我们的新框架结合了:(1)卷积神经网络的无监督表示学习和(2)Gaussian Process(GP)方法,以实现高度数据和标记有效分类。此外,由于没有标签和(2)GP的贝叶斯性质所学的(1)功能,这两个元素对普遍且具有挑战性的阶级不平衡问题的敏感性不太敏感。 GP提供的不确定性估计可以通过根据不确定性对样本进行排名和选择性标记样品来表现出较高的不确定性,从而实现主动学习。我们将这种新颖的组合应用于Covid-19胸部X射线分类和Nerthus结肠镜检查分类的严重不平衡病例。我们只证明这一点。需要10%的标记数据来达到培训所有可用标签的准确性。我们还将模型架构和建议的框架应用于具有预期成功的更广泛的数据集。
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Training agents via off-policy deep reinforcement learning (RL) requires a large memory, named replay memory, that stores past experiences used for learning. These experiences are sampled, uniformly or non-uniformly, to create the batches used for training. When calculating the loss function, off-policy algorithms assume that all samples are of the same importance. In this paper, we hypothesize that training can be enhanced by assigning different importance for each experience based on their temporal-difference (TD) error directly in the training objective. We propose a novel method that introduces a weighting factor for each experience when calculating the loss function at the learning stage. In addition to improving convergence speed when used with uniform sampling, the method can be combined with prioritization methods for non-uniform sampling. Combining the proposed method with prioritization methods improves sampling efficiency while increasing the performance of TD-based off-policy RL algorithms. The effectiveness of the proposed method is demonstrated by experiments in six environments of the OpenAI Gym suite. The experimental results demonstrate that the proposed method achieves a 33%~76% reduction of convergence speed in three environments and an 11% increase in returns and a 3%~10% increase in success rate for other three environments.
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A fundamental challenge to providing edge-AI services is the need for a machine learning (ML) model that achieves personalization (i.e., to individual clients) and generalization (i.e., to unseen data) properties concurrently. Existing techniques in federated learning (FL) have encountered a steep tradeoff between these objectives and impose large computational requirements on edge devices during training and inference. In this paper, we propose SplitGP, a new split learning solution that can simultaneously capture generalization and personalization capabilities for efficient inference across resource-constrained clients (e.g., mobile/IoT devices). Our key idea is to split the full ML model into client-side and server-side components, and impose different roles to them: the client-side model is trained to have strong personalization capability optimized to each client's main task, while the server-side model is trained to have strong generalization capability for handling all clients' out-of-distribution tasks. We analytically characterize the convergence behavior of SplitGP, revealing that all client models approach stationary points asymptotically. Further, we analyze the inference time in SplitGP and provide bounds for determining model split ratios. Experimental results show that SplitGP outperforms existing baselines by wide margins in inference time and test accuracy for varying amounts of out-of-distribution samples.
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When designing a new API for a large project, developers need to make smart design choices so that their code base can grow sustainably. To ensure that new API components are well designed, developers can learn from existing API components. However, the lack of standardized method for comparing API designs makes this learning process time-consuming and difficult. To address this gap we developed the API-Spector, to the best of our knowledge one of the first API-to-API specification recommendation engines. API-Spector retrieves relevant specification components written in OpenAPI (a widely adopted language used to describe web APIs). API-Spector presents several significant contributions, including: (1) novel methods of processing and extracting key information from OpenAPI specifications, (2) innovative feature extraction techniques that are optimized for the highly technical API specification domain, and (3) a novel log-linear probabilistic model that combines multiple signals to retrieve relevant and high quality OpenAPI specification components given a query specification. We evaluate API-Spector in both quantitative and qualitative tasks and achieve an overall of 91.7% recall@1 and 56.2% F1, which surpasses baseline performance by 15.4% in recall@1 and 3.2% in F1. Overall, API-Spector will allow developers to retrieve relevant OpenAPI specification components from a public or internal database in the early stages of the API development cycle, so that they can learn from existing established examples and potentially identify redundancies in their work. It provides the guidance developers need to accelerate development process and contribute thoughtfully designed APIs that promote code maintainability and quality.
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We tackle the problem of generating long-term 3D human motion from multiple action labels. Two main previous approaches, such as action- and motion-conditioned methods, have limitations to solve this problem. The action-conditioned methods generate a sequence of motion from a single action. Hence, it cannot generate long-term motions composed of multiple actions and transitions between actions. Meanwhile, the motion-conditioned methods generate future motions from initial motion. The generated future motions only depend on the past, so they are not controllable by the user's desired actions. We present MultiAct, the first framework to generate long-term 3D human motion from multiple action labels. MultiAct takes account of both action and motion conditions with a unified recurrent generation system. It repetitively takes the previous motion and action label; then, it generates a smooth transition and the motion of the given action. As a result, MultiAct produces realistic long-term motion controlled by the given sequence of multiple action labels. The code will be released.
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FSS(Few-shot segmentation)~aims to segment a target class with a small number of labeled images (support Set). To extract information relevant to target class, a dominant approach in best performing FSS baselines removes background features using support mask. We observe that this support mask presents an information bottleneck in several challenging FSS cases e.g., for small targets and/or inaccurate target boundaries. To this end, we present a novel method (MSI), which maximizes the support-set information by exploiting two complementary source of features in generating super correlation maps. We validate the effectiveness of our approach by instantiating it into three recent and strong FSS baselines. Experimental results on several publicly available FSS benchmarks show that our proposed method consistently improves the performance by visible margins and allows faster convergence. Our codes and models will be publicly released.
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Text-to-image generation methods produce high-resolution and high-quality images, but these methods should not produce immoral images that may contain inappropriate content from the commonsense morality perspective. Conventional approaches often neglect these ethical concerns, and existing solutions are limited in avoiding immoral image generation. In this paper, we aim to automatically judge the immorality of synthesized images and manipulate these images into a moral alternative. To this end, we build a model that has the three main primitives: (1) our model recognizes the visual commonsense immorality of a given image, (2) our model localizes or highlights immoral visual (and textual) attributes that make the image immoral, and (3) our model manipulates a given immoral image into a morally-qualifying alternative. We experiment with the state-of-the-art Stable Diffusion text-to-image generation model and show the effectiveness of our ethical image manipulation. Our human study confirms that ours is indeed able to generate morally-satisfying images from immoral ones. Our implementation will be publicly available upon publication to be widely used as a new safety checker for text-to-image generation models.
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Neural radiance field (NeRF) attracts attention as a promising approach to reconstructing the 3D scene. As NeRF emerges, subsequent studies have been conducted to model dynamic scenes, which include motions or topological changes. However, most of them use an additional deformation network, slowing down the training and rendering speed. Tensorial radiance field (TensoRF) recently shows its potential for fast, high-quality reconstruction of static scenes with compact model size. In this paper, we present D-TensoRF, a tensorial radiance field for dynamic scenes, enabling novel view synthesis at a specific time. We consider the radiance field of a dynamic scene as a 5D tensor. The 5D tensor represents a 4D grid in which each axis corresponds to X, Y, Z, and time and has 1D multi-channel features per element. Similar to TensoRF, we decompose the grid either into rank-one vector components (CP decomposition) or low-rank matrix components (newly proposed MM decomposition). We also use smoothing regularization to reflect the relationship between features at different times (temporal dependency). We conduct extensive evaluations to analyze our models. We show that D-TensoRF with CP decomposition and MM decomposition both have short training times and significantly low memory footprints with quantitatively and qualitatively competitive rendering results in comparison to the state-of-the-art methods in 3D dynamic scene modeling.
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Recent scene graph generation (SGG) frameworks have focused on learning complex relationships among multiple objects in an image. Thanks to the nature of the message passing neural network (MPNN) that models high-order interactions between objects and their neighboring objects, they are dominant representation learning modules for SGG. However, existing MPNN-based frameworks assume the scene graph as a homogeneous graph, which restricts the context-awareness of visual relations between objects. That is, they overlook the fact that the relations tend to be highly dependent on the objects with which the relations are associated. In this paper, we propose an unbiased heterogeneous scene graph generation (HetSGG) framework that captures relation-aware context using message passing neural networks. We devise a novel message passing layer, called relation-aware message passing neural network (RMP), that aggregates the contextual information of an image considering the predicate type between objects. Our extensive evaluations demonstrate that HetSGG outperforms state-of-the-art methods, especially outperforming on tail predicate classes.
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