Various depth estimation models are now widely used on many mobile and IoT devices for image segmentation, bokeh effect rendering, object tracking and many other mobile tasks. Thus, it is very crucial to have efficient and accurate depth estimation models that can run fast on low-power mobile chipsets. In this Mobile AI challenge, the target was to develop deep learning-based single image depth estimation solutions that can show a real-time performance on IoT platforms and smartphones. For this, the participants used a large-scale RGB-to-depth dataset that was collected with the ZED stereo camera capable to generated depth maps for objects located at up to 50 meters. The runtime of all models was evaluated on the Raspberry Pi 4 platform, where the developed solutions were able to generate VGA resolution depth maps at up to 27 FPS while achieving high fidelity results. All models developed in the challenge are also compatible with any Android or Linux-based mobile devices, their detailed description is provided in this paper.
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提出了一种称为Trust-Region Boosting(TRBOOST)的通用梯度提升机,用于执行监督的机器学习任务。现有的梯度提升机(GBM)已经在许多问题上取得了最先进的结果。但是,在性能和一般性之间保持平衡存在一些困难。一阶算法适用于比二阶算法更多的一般损失函数。虽然表演通常不如后者那么好。TRBOOST基于信任区域算法将GBMS概括为适合任意损失功能,同时保持良好的性能作为二阶算法。进行了几项数值实验,以确认TRBOOST可以获得竞争成果,同时为收敛提供额外的好处。
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对于机器人来说,拾取透明的对象仍然是一项具有挑战性的任务。透明对象(例如反射和折射)的视觉属性使依赖相机传感的当前抓握方法无法检测和本地化。但是,人类可以通过首先观察其粗剖面,然后戳其感兴趣的区域以获得良好的抓握轮廓来很好地处理透明的物体。受到这一点的启发,我们提出了一个新颖的视觉引导触觉框架,以抓住透明的物体。在拟议的框架中,首先使用分割网络来预测称为戳戳区域的水平上部区域,在该区域中,机器人可以在该区域戳入对象以获得良好的触觉读数,同时导致对物体状态的最小干扰。然后,使用高分辨率胶触觉传感器进行戳戳。鉴于触觉阅读有所改善的当地概况,计划掌握透明物体的启发式掌握。为了减轻对透明对象的现实世界数据收集和标记的局限性,构建了一个大规模逼真的合成数据集。广泛的实验表明,我们提出的分割网络可以预测潜在的戳戳区域,平均平均精度(地图)为0.360,而视觉引导的触觉戳戳可以显着提高抓地力成功率,从38.9%到85.2%。由于其简单性,我们提出的方法也可以被其他力量或触觉传感器采用,并可以用于掌握其他具有挑战性的物体。本文中使用的所有材料均可在https://sites.google.com/view/tactilepoking上获得。
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透明的物体在我们的日常生活中广泛使用,因此机器人需要能够处理它们。但是,透明的物体遭受了光反射和折射的影响,这使得获得执行操控任务所需的准确深度图的挑战。在本文中,我们提出了一个基于负担能力的新型框架,用于深度重建和操纵透明物体,称为A4T。层次负担能力首先用于检测透明对象及其相关的负担,以编码对象不同部分的相对位置。然后,鉴于预测的负担映射,多步深度重建方法用于逐步重建透明对象的深度图。最后,使用重建的深度图用于基于负担的透明物体操纵。为了评估我们提出的方法,我们构建了一个真实的数据集trans-frans-frans-fans-and-trans-trans-frastance和透明对象的深度图,这是同类物体中的第一个。广泛的实验表明,我们提出的方法可以预测准确的负担能图,并显着改善了与最新方法相比的透明物体的深度重建,其根平方平方误差在0.097米中显着降低至0.042。此外,我们通过一系列机器人操纵实验在透明物体上进行了提出的方法的有效性。请参阅https://sites.google.com/view/affordance4trans的补充视频和结果。
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蛋白质通过折叠到特定的3D结构来执行生物学功能。为了准确地模拟蛋白质结构,应仔细考虑氨基酸(例如侧链扭转角度和氨基酸际方向)之间的总体几何拓扑和局部细粒关系。在这项工作中,我们提出了定向的体重神经网络,以更好地捕获不同氨基酸之间的几何关系。我们的新框架将单个重量从标量扩大到3D定向矢量,支持经典和SO(3)的丰富几何操作(3) - 表示特征,在其上,我们构建了一个可用于处理氨基酸的感知器单元信息。此外,我们还引入了一条蛋白质上的范式传递范式,以将定向权重的感知器插入现有的图形神经网络中,从而显示出在全球尺度上保持SO(3) - 均衡性方面的较高多功能性。实验表明,与经典的神经网络和(全球)模棱两可的网络相比,我们的网络在表示几何关系方面具有更好的表现力。它还在与蛋白质3D结构有关的各种计算生物学应用上实现最新性能。
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触摸感在使人类能够理解和与周围环境互动方面发挥着关键作用。对于机器人,触觉感应也是不可替代的。在与物体交互时,触觉传感器为机器人提供了理解物体的有用信息,例如分布式压力,温度,振动和纹理。在机器人抓住期间,视力通常由其最终效应器封闭,而触觉感应可以测量视觉无法访问的区域。在过去的几十年中,已经为机器人开发了许多触觉传感器,并用于不同的机器人任务。在本章中,我们专注于使用触觉对机器人抓握的触觉,并研究近期对物质性质的触觉趋势。我们首先讨论了术语,即形状,姿势和材料特性对三个重要的物体特性的触觉感知。然后,我们通过触觉感应审查抓握稳定性预测的最新发展。在这些作品中,我们确定了在机器人抓握中协调视觉和触觉感应的要求。为了证明使用触觉传感来提高视觉感知,介绍了我们最近的抗议重建触觉触觉感知的发展。在所提出的框架中,首先利用相机视觉的大型接收领域以便快速搜索含有裂缝的候选区域,然后使用高分辨率光学触觉传感器来检查这些候选区域并重建精制的裂缝形状。实验表明,我们所提出的方法可以实现0.82mm至0.24mm的平均距离误差的显着降低,以便重建。最后,我们在讨论了对机器人任务中施加触觉感应的公开问题和未来方向的讨论。
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Weakly-supervised object localization aims to indicate the category as well as the scope of an object in an image given only the image-level labels. Most of the existing works are based on Class Activation Mapping (CAM) and endeavor to enlarge the discriminative area inside the activation map to perceive the whole object, yet ignore the co-occurrence confounder of the object and context (e.g., fish and water), which makes the model inspection hard to distinguish object boundaries. Besides, the use of CAM also brings a dilemma problem that the classification and localization always suffer from a performance gap and can not reach their highest accuracy simultaneously. In this paper, we propose a casual knowledge distillation method, dubbed KD-CI-CAM, to address these two under-explored issues in one go. More specifically, we tackle the co-occurrence context confounder problem via causal intervention (CI), which explores the causalities among image features, contexts, and categories to eliminate the biased object-context entanglement in the class activation maps. Based on the de-biased object feature, we additionally propose a multi-teacher causal distillation framework to balance the absorption of classification knowledge and localization knowledge during model training. Extensive experiments on several benchmarks demonstrate the effectiveness of KD-CI-CAM in learning clear object boundaries from confounding contexts and addressing the dilemma problem between classification and localization performance.
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In this paper, a semantic communication framework for image transmission is developed. In the investigated framework, a set of servers cooperatively transmit images to a set of users utilizing semantic communication techniques. To evaluate the performance of studied semantic communication system, a multimodal metric is proposed to measure the correlation between the extracted semantic information and the original image. To meet the ISS requirement of each user, each server must jointly determine the semantic information to be transmitted and the resource blocks (RBs) used for semantic information transmission. We formulate this problem as an optimization problem aiming to minimize each server's transmission latency while reaching the ISS requirement. To solve this problem, a value decomposition based entropy-maximized multi-agent reinforcement learning (RL) is proposed, which enables servers to coordinate for training and execute RB allocation in a distributed manner to approach to a globally optimal performance with less training iterations. Compared to traditional multi-agent RL, the proposed RL improves the valuable action exploration of servers and the probability of finding a globally optimal RB allocation policy based on local observation. Simulation results show that the proposed algorithm can reduce the transmission delay by up to 16.1% compared to traditional multi-agent RL.
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New architecture GPUs like A100 are now equipped with multi-instance GPU (MIG) technology, which allows the GPU to be partitioned into multiple small, isolated instances. This technology provides more flexibility for users to support both deep learning training and inference workloads, but efficiently utilizing it can still be challenging. The vision of this paper is to provide a more comprehensive and practical benchmark study for MIG in order to eliminate the need for tedious manual benchmarking and tuning efforts. To achieve this vision, the paper presents MIGPerf, an open-source tool that streamlines the benchmark study for MIG. Using MIGPerf, the authors conduct a series of experiments, including deep learning training and inference characterization on MIG, GPU sharing characterization, and framework compatibility with MIG. The results of these experiments provide new insights and guidance for users to effectively employ MIG, and lay the foundation for further research on the orchestration of hybrid training and inference workloads on MIGs. The code and results are released on https://github.com/MLSysOps/MIGProfiler. This work is still in progress and more results will be published soon.
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With the development of technology and sharing economy, Airbnb as a famous short-term rental platform, has become the first choice for many young people to select. The issue of Airbnb's pricing has always been a problem worth studying. While the previous studies achieve promising results, there are exists deficiencies to solve. Such as, (1) the feature attributes of rental are not rich enough; (2) the research on rental text information is not deep enough; (3) there are few studies on predicting the rental price combined with the point of interest(POI) around the house. To address the above challenges, we proposes a multi-source information embedding(MSIE) model to predict the rental price of Airbnb. Specifically, we first selects the statistical feature to embed the original rental data. Secondly, we generates the word feature vector and emotional score combination of three different text information to form the text feature embedding. Thirdly, we uses the points of interest(POI) around the rental house information generates a variety of spatial network graphs, and learns the embedding of the network to obtain the spatial feature embedding. Finally, this paper combines the three modules into multi source rental representations, and uses the constructed fully connected neural network to predict the price. The analysis of the experimental results shows the effectiveness of our proposed model.
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