由于在扫描和量化过程中引入了不可避免的噪声,因此通过RGB-D传感器进行的3D重建在几何和纹理中遇到了错误,导致了诸如摄像机漂移,网格失真,纹理幽灵和模糊之类的伪像。考虑到不完美的重建3D模型,大多数以前的方法都集中在几何,纹理或摄像头姿势的完善上。或在以前的关节优化方法中使用了不同的优化方案和优化每个组件的目标,形成了复杂的系统。在本文中,我们提出了一种基于可区分渲染的新型优化方法,该方法通过在渲染结果与相应的RGB-D输入之间执行一致性,将相机姿势,几何形状和纹理的优化整合到统一框架中。基于统一的框架,我们引入了一种联合优化方法,以完全利用几何,纹理和摄像头之间的相互关系,并描述一种自适应交织策略,以提高优化稳定性和效率。使用可区分的渲染,应用图像级的对抗损失用于进一步改善3D模型,从而使其更加逼真。使用定量和定性评估进行合成和真实数据的实验证明了我们在恢复高尺度几何形状和高保真质地方面的优越性。
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我们提出了一些动态神经辐射场(FDNERF),这是第一种基于NERF的方法,能够根据少量动态图像重建和表达3D面的表达编辑。与需要密集图像作为输入的现有动态NERF不同,并且只能为单个身份建模,我们的方法可以使跨不同人的不同人进行面对重建。与设计用于建模静态场景的最先进的几杆NERF相比,提出的FDNERF接受视图的动态输入,并支持任意的面部表达编辑,即产生具有输入超出输入的新表达式的面孔。为了处理动态输入之间的不一致之处,我们引入了精心设计的条件特征翘曲(CFW)模块,以在2D特征空间中执行表达条件的翘曲,这也是身份自适应和3D约束。结果,不同表达式的特征被转换为目标的特征。然后,我们根据这些视图一致的特征构建一个辐射场,并使用体积渲染来合成建模面的新型视图。进行定量和定性评估的广泛实验表明,我们的方法在3D面重建和表达编辑任务上都优于现有的动态和几乎没有射击的NERF。我们的代码和模型将在接受后提供。
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目前,基于端到端深度学习的开放域对话系统仍然是黑匣子模型,使其易于与数据驱动的模型生成无关的内容。具体而言,由于缺乏指导培训的先验知识,潜在变量在潜在空间中与不同的语义纠缠在一起。为了解决这个问题,本文提议通过涉及介绍量表特征分离的认知方法来利用生成模型。特别是,该模型将宏观指导类别知识和微观级别的开放域对话数据集成到培训中,并将先验知识利用到潜在空间中,从而使模型能够将潜在变量置于介镜范围内的潜在变量。此外,我们为开放域对话提出了一个新的指标,可以客观地评估潜在空间分布的解释性。最后,我们在不同的数据集上验证了我们的模型,并在实验上证明我们的模型能够比其他模型产生更高的质量和更容易解释的对话。
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Interview has been regarded as one of the most crucial step for recruitment. To fully prepare for the interview with the recruiters, job seekers usually practice with mock interviews between each other. However, such a mock interview with peers is generally far away from the real interview experience: the mock interviewers are not guaranteed to be professional and are not likely to behave like a real interviewer. Due to the rapid growth of online recruitment in recent years, recruiters tend to have online interviews, which makes it possible to collect real interview data from real interviewers. In this paper, we propose a novel application named EZInterviewer, which aims to learn from the online interview data and provides mock interview services to the job seekers. The task is challenging in two ways: (1) the interview data are now available but still of low-resource; (2) to generate meaningful and relevant interview dialogs requires thorough understanding of both resumes and job descriptions. To address the low-resource challenge, EZInterviewer is trained on a very small set of interview dialogs. The key idea is to reduce the number of parameters that rely on interview dialogs by disentangling the knowledge selector and dialog generator so that most parameters can be trained with ungrounded dialogs as well as the resume data that are not low-resource. Evaluation results on a real-world job interview dialog dataset indicate that we achieve promising results to generate mock interviews. With the help of EZInterviewer, we hope to make mock interview practice become easier for job seekers.
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Existing federated classification algorithms typically assume the local annotations at every client cover the same set of classes. In this paper, we aim to lift such an assumption and focus on a more general yet practical non-IID setting where every client can work on non-identical and even disjoint sets of classes (i.e., client-exclusive classes), and the clients have a common goal which is to build a global classification model to identify the union of these classes. Such heterogeneity in client class sets poses a new challenge: how to ensure different clients are operating in the same latent space so as to avoid the drift after aggregation? We observe that the classes can be described in natural languages (i.e., class names) and these names are typically safe to share with all parties. Thus, we formulate the classification problem as a matching process between data representations and class representations and break the classification model into a data encoder and a label encoder. We leverage the natural-language class names as the common ground to anchor the class representations in the label encoder. In each iteration, the label encoder updates the class representations and regulates the data representations through matching. We further use the updated class representations at each round to annotate data samples for locally-unaware classes according to similarity and distill knowledge to local models. Extensive experiments on four real-world datasets show that the proposed method can outperform various classical and state-of-the-art federated learning methods designed for learning with non-IID data.
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General nonlinear sieve learnings are classes of nonlinear sieves that can approximate nonlinear functions of high dimensional variables much more flexibly than various linear sieves (or series). This paper considers general nonlinear sieve quasi-likelihood ratio (GN-QLR) based inference on expectation functionals of time series data, where the functionals of interest are based on some nonparametric function that satisfy conditional moment restrictions and are learned using multilayer neural networks. While the asymptotic normality of the estimated functionals depends on some unknown Riesz representer of the functional space, we show that the optimally weighted GN-QLR statistic is asymptotically Chi-square distributed, regardless whether the expectation functional is regular (root-$n$ estimable) or not. This holds when the data are weakly dependent beta-mixing condition. We apply our method to the off-policy evaluation in reinforcement learning, by formulating the Bellman equation into the conditional moment restriction framework, so that we can make inference about the state-specific value functional using the proposed GN-QLR method with time series data. In addition, estimating the averaged partial means and averaged partial derivatives of nonparametric instrumental variables and quantile IV models are also presented as leading examples. Finally, a Monte Carlo study shows the finite sample performance of the procedure
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This paper presents a safety-critical locomotion control framework for quadrupedal robots. Our goal is to enable quadrupedal robots to safely navigate in cluttered environments. To tackle this, we introduce exponential Discrete Control Barrier Functions (exponential DCBFs) with duality-based obstacle avoidance constraints into a Nonlinear Model Predictive Control (NMPC) with Whole-Body Control (WBC) framework for quadrupedal locomotion control. This enables us to use polytopes to describe the shapes of the robot and obstacles for collision avoidance while doing locomotion control of quadrupedal robots. Compared to most prior work, especially using CBFs, that utilize spherical and conservative approximation for obstacle avoidance, this work demonstrates a quadrupedal robot autonomously and safely navigating through very tight spaces in the real world. (Our open-source code is available at github.com/HybridRobotics/quadruped_nmpc_dcbf_duality, and the video is available at youtu.be/p1gSQjwXm1Q.)
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Video semantic segmentation (VSS) is beneficial for dealing with dynamic scenes due to the continuous property of the real-world environment. On the one hand, some methods alleviate the predicted inconsistent problem between continuous frames. On the other hand, other methods employ the previous frame as the prior information to assist in segmenting the current frame. Although the previous methods achieve superior performances on the independent and identically distributed (i.i.d) data, they can not generalize well on other unseen domains. Thus, we explore a new task, the video generalizable semantic segmentation (VGSS) task that considers both continuous frames and domain generalization. In this paper, we propose a class-wise non-salient region generalized (CNSG) framework for the VGSS task. Concretely, we first define the class-wise non-salient feature, which describes features of the class-wise non-salient region that carry more generalizable information. Then, we propose a class-wise non-salient feature reasoning strategy to select and enhance the most generalized channels adaptively. Finally, we propose an inter-frame non-salient centroid alignment loss to alleviate the predicted inconsistent problem in the VGSS task. We also extend our video-based framework to the image-based generalizable semantic segmentation (IGSS) task. Experiments demonstrate that our CNSG framework yields significant improvement in the VGSS and IGSS tasks.
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In this paper, we improve the kernel alignment regret bound for online kernel learning in the regime of the Hinge loss function. Previous algorithm achieves a regret of $O((\mathcal{A}_TT\ln{T})^{\frac{1}{4}})$ at a computational complexity (space and per-round time) of $O(\sqrt{\mathcal{A}_TT\ln{T}})$, where $\mathcal{A}_T$ is called \textit{kernel alignment}. We propose an algorithm whose regret bound and computational complexity are better than previous results. Our results depend on the decay rate of eigenvalues of the kernel matrix. If the eigenvalues of the kernel matrix decay exponentially, then our algorithm enjoys a regret of $O(\sqrt{\mathcal{A}_T})$ at a computational complexity of $O(\ln^2{T})$. Otherwise, our algorithm enjoys a regret of $O((\mathcal{A}_TT)^{\frac{1}{4}})$ at a computational complexity of $O(\sqrt{\mathcal{A}_TT})$. We extend our algorithm to batch learning and obtain a $O(\frac{1}{T}\sqrt{\mathbb{E}[\mathcal{A}_T]})$ excess risk bound which improves the previous $O(1/\sqrt{T})$ bound.
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In this paper, we propose a novel architecture, the Enhanced Interactive Transformer (EIT), to address the issue of head degradation in self-attention mechanisms. Our approach replaces the traditional multi-head self-attention mechanism with the Enhanced Multi-Head Attention (EMHA) mechanism, which relaxes the one-to-one mapping constraint among queries and keys, allowing each query to attend to multiple keys. Furthermore, we introduce two interaction models, Inner-Subspace Interaction and Cross-Subspace Interaction, to fully utilize the many-to-many mapping capabilities of EMHA. Extensive experiments on a wide range of tasks (e.g. machine translation, abstractive summarization, grammar correction, language modelling and brain disease automatic diagnosis) show its superiority with a very modest increase in model size.
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