传统上,音乐标记和基于内容的检索系统是使用预定的本体论构建的,涵盖了一组刚性的音乐属性或文本查询。本文介绍了Mulan:首次尝试新一代的声学模型,这些模型将音乐音频直接与无约束的自然语言描述联系起来。Mulan采用了两座联合音频文本嵌入模型的形式,该模型使用4400万张音乐录音(37万小时)和弱相关的自由形式文本注释训练。通过与广泛的音乐流派和文本样式(包括传统的音乐标签)的兼容性,由此产生的音频文本表示形式涵盖了现有的本体论,同时又毕业至真正的零击功能。我们通过一系列实验演示了Mulan嵌入的多功能性,包括转移学习,零照片标记,音乐域中的语言理解以及跨模式检索应用程序。
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隐式反馈已被广泛用于构建商业推荐系统。由于观察到的反馈代表用户的点击日志,因此真实相关性和观察到的反馈之间存在语义差距。更重要的是,观察到的反馈通常偏向流行项目,从而高估了流行项目的实际相关性。尽管现有的研究使用反向倾向加权(IPW)或因果推理开发了公正的学习方法,但它们仅专注于消除项目的流行偏见。在本文中,我们提出了一种新颖的无偏建议学习模型,即双边自我非偏置推荐剂(Biser),以消除推荐模型引起的项目的暴露偏见。具体而言,双方由两个关键组成部分组成:(i)自我内向倾向加权(SIPW)逐渐减轻项目的偏见而不会产生高计算成本; (ii)双边无偏学习(BU),以弥合模型预测中两个互补模型之间的差距,即基于用户和项目的自动编码器,从而减轻了SIPW的较高差异。广泛的实验表明,Biser在几个数据集上始终优于最先进的无偏建议型号,包括外套,Yahoo! R3,Movielens和Citeulike。
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为了执行无条件的视频生成,我们必须学习现实世界的分布。为了综合高质量视频,各种研究试图学习噪声和视频之间的映射函数,包括最近的努力来分离运动分配和外观分布。然而,以前的方法在离散的固定间隔时间内学习运动动态,这与物体体的运动的连续性相反。在本文中,我们提出了一种新颖的视频生成方法,了解运动和外观的单独分布,前者由神经颂歌建模,以学习自然运动动态。具体地,我们采用两级方法,其中第一阶段将噪声向量转换为任意帧速率的一系列关键点,并且第二级基于给定的关键点序列和外观噪声向量来合成视频。我们的模型不仅定量优于最近的视频生成基线,而且还演示了多功能功能,例如动态帧速率操纵和两个数据集之间的运动传输,从而打开新的门以不同的视频生成应用。
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最近,矢量量化的图像建模已经在生成任务中展示了令人印象深刻的性能,例如文本到图像生成。然而,我们发现当前图像量化器由于在简单的实验设置中,即使在简单的实验设置中,目前的图像量化器也不满足量化空间中的转换等值在量化空间中的转换等因素。我们采取了直接探讨了抗锯齿,而不是专注于抗锯齿。特别是,我们探索了图像量化器的理想属性,称为“量化空间中的转换标准”,并提出了一种简单但有效的方式来实现转换等值来实现码本嵌入向量中的正交性。使用这种方法,我们在文本到图像的生成中提高了+ 22%的精度,图像到文本生成中+ 26%,优于VQGan。
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The 3D-aware image synthesis focuses on conserving spatial consistency besides generating high-resolution images with fine details. Recently, Neural Radiance Field (NeRF) has been introduced for synthesizing novel views with low computational cost and superior performance. While several works investigate a generative NeRF and show remarkable achievement, they cannot handle conditional and continuous feature manipulation in the generation procedure. In this work, we introduce a novel model, called Class-Continuous Conditional Generative NeRF ($\text{C}^{3}$G-NeRF), which can synthesize conditionally manipulated photorealistic 3D-consistent images by projecting conditional features to the generator and the discriminator. The proposed $\text{C}^{3}$G-NeRF is evaluated with three image datasets, AFHQ, CelebA, and Cars. As a result, our model shows strong 3D-consistency with fine details and smooth interpolation in conditional feature manipulation. For instance, $\text{C}^{3}$G-NeRF exhibits a Fr\'echet Inception Distance (FID) of 7.64 in 3D-aware face image synthesis with a $\text{128}^{2}$ resolution. Additionally, we provide FIDs of generated 3D-aware images of each class of the datasets as it is possible to synthesize class-conditional images with $\text{C}^{3}$G-NeRF.
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Cellular automata (CA) captivate researchers due to teh emergent, complex individualized behavior that simple global rules of interaction enact. Recent advances in the field have combined CA with convolutional neural networks to achieve self-regenerating images. This new branch of CA is called neural cellular automata [1]. The goal of this project is to use the idea of idea of neural cellular automata to grow prediction machines. We place many different convolutional neural networks in a grid. Each conv net cell outputs a prediction of what the next state will be, and minimizes predictive error. Cells received their neighbors' colors and fitnesses as input. Each cell's fitness score described how accurate its predictions were. Cells could also move to explore their environment and some stochasticity was applied to movement.
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There is a dramatic shortage of skilled labor for modern vineyards. The Vinum project is developing a mobile robotic solution to autonomously navigate through vineyards for winter grapevine pruning. This necessitates an autonomous navigation stack for the robot pruning a vineyard. The Vinum project is using the quadruped robot HyQReal. This paper introduces an architecture for a quadruped robot to autonomously move through a vineyard by identifying and approaching grapevines for pruning. The higher level control is a state machine switching between searching for destination positions, autonomously navigating towards those locations, and stopping for the robot to complete a task. The destination points are determined by identifying grapevine trunks using instance segmentation from a Mask Region-Based Convolutional Neural Network (Mask-RCNN). These detections are sent through a filter to avoid redundancy and remove noisy detections. The combination of these features is the basis for the proposed architecture.
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Feature selection helps reduce data acquisition costs in ML, but the standard approach is to train models with static feature subsets. Here, we consider the dynamic feature selection (DFS) problem where a model sequentially queries features based on the presently available information. DFS is often addressed with reinforcement learning (RL), but we explore a simpler approach of greedily selecting features based on their conditional mutual information. This method is theoretically appealing but requires oracle access to the data distribution, so we develop a learning approach based on amortized optimization. The proposed method is shown to recover the greedy policy when trained to optimality and outperforms numerous existing feature selection methods in our experiments, thus validating it as a simple but powerful approach for this problem.
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In this paper, we learn a diffusion model to generate 3D data on a scene-scale. Specifically, our model crafts a 3D scene consisting of multiple objects, while recent diffusion research has focused on a single object. To realize our goal, we represent a scene with discrete class labels, i.e., categorical distribution, to assign multiple objects into semantic categories. Thus, we extend discrete diffusion models to learn scene-scale categorical distributions. In addition, we validate that a latent diffusion model can reduce computation costs for training and deploying. To the best of our knowledge, our work is the first to apply discrete and latent diffusion for 3D categorical data on a scene-scale. We further propose to perform semantic scene completion (SSC) by learning a conditional distribution using our diffusion model, where the condition is a partial observation in a sparse point cloud. In experiments, we empirically show that our diffusion models not only generate reasonable scenes, but also perform the scene completion task better than a discriminative model. Our code and models are available at https://github.com/zoomin-lee/scene-scale-diffusion
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We introduce a new tool for stochastic convex optimization (SCO): a Reweighted Stochastic Query (ReSQue) estimator for the gradient of a function convolved with a (Gaussian) probability density. Combining ReSQue with recent advances in ball oracle acceleration [CJJJLST20, ACJJS21], we develop algorithms achieving state-of-the-art complexities for SCO in parallel and private settings. For a SCO objective constrained to the unit ball in $\mathbb{R}^d$, we obtain the following results (up to polylogarithmic factors). We give a parallel algorithm obtaining optimization error $\epsilon_{\text{opt}}$ with $d^{1/3}\epsilon_{\text{opt}}^{-2/3}$ gradient oracle query depth and $d^{1/3}\epsilon_{\text{opt}}^{-2/3} + \epsilon_{\text{opt}}^{-2}$ gradient queries in total, assuming access to a bounded-variance stochastic gradient estimator. For $\epsilon_{\text{opt}} \in [d^{-1}, d^{-1/4}]$, our algorithm matches the state-of-the-art oracle depth of [BJLLS19] while maintaining the optimal total work of stochastic gradient descent. We give an $(\epsilon_{\text{dp}}, \delta)$-differentially private algorithm which, given $n$ samples of Lipschitz loss functions, obtains near-optimal optimization error and makes $\min(n, n^2\epsilon_{\text{dp}}^2 d^{-1}) + \min(n^{4/3}\epsilon_{\text{dp}}^{1/3}, (nd)^{2/3}\epsilon_{\text{dp}}^{-1})$ queries to the gradients of these functions. In the regime $d \le n \epsilon_{\text{dp}}^{2}$, where privacy comes at no cost in terms of the optimal loss up to constants, our algorithm uses $n + (nd)^{2/3}\epsilon_{\text{dp}}^{-1}$ queries and improves recent advancements of [KLL21, AFKT21]. In the moderately low-dimensional setting $d \le \sqrt n \epsilon_{\text{dp}}^{3/2}$, our query complexity is near-linear.
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