我们考虑战略设置,其中几个用户在重复的在线互动中聘用,辅助最小化的代理商代表他们反复发挥“游戏”。我们研究了代理人的重复游戏的动态和平均结果,并将其视为诱导用户之间的元游戏。我们的主要焦点是用户可以在此元游戏中从“操纵”他们自己的代理商中可以受益于他们自己的代理商。我们正式定义了普通游戏的这种“用户代理元荟萃游戏”模型,讨论了自动化代理动态的不同概念下的属性,并分析了2x2游戏中用户的均衡,其中动态收敛到a单均衡。
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我们分析了一种方案,其中软件代理作为后悔最小化算法代表他们的用户参与重复拍卖。我们研究了第一个价格和第二次价格拍卖,以及他们的广义版本(例如,作为用于广告拍卖的版本)。利用理论分析和模拟,我们展示了,令人惊讶的是,在二次价格拍卖中,球员的激励措施将他们的真正估值释放到自己的学习代理,而在第一次价格拍卖中,这是所有球员如实的主要战略向他们的代理商报告他们的估值。
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Attribute-controlled text rewriting, also known as text style-transfer, has a crucial role in regulating attributes and biases of textual training data and a machine generated text. In this work we present SimpleStyle, a minimalist yet effective approach for style-transfer composed of two simple ingredients: controlled denoising and output filtering. Despite the simplicity of our approach, which can be succinctly described with a few lines of code, it is competitive with previous state-of-the-art methods both in automatic and in human evaluation. To demonstrate the adaptability and practical value of our system beyond academic data, we apply SimpleStyle to transfer a wide range of text attributes appearing in real-world textual data from social networks. Additionally, we introduce a novel "soft noising" technique that further improves the performance of our system. We also show that teaching a student model to generate the output of SimpleStyle can result in a system that performs style transfer of equivalent quality with only a single greedy-decoded sample. Finally, we suggest our method as a remedy for the fundamental incompatible baseline issue that holds progress in the field. We offer our protocol as a simple yet strong baseline for works that wish to make incremental advancements in the field of attribute controlled text rewriting.
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We present a neural technique for learning to select a local sub-region around a point which can be used for mesh parameterization. The motivation for our framework is driven by interactive workflows used for decaling, texturing, or painting on surfaces. Our key idea is to incorporate segmentation probabilities as weights of a classical parameterization method, implemented as a novel differentiable parameterization layer within a neural network framework. We train a segmentation network to select 3D regions that are parameterized into 2D and penalized by the resulting distortion, giving rise to segmentations which are distortion-aware. Following training, a user can use our system to interactively select a point on the mesh and obtain a large, meaningful region around the selection which induces a low-distortion parameterization. Our code and project page are currently available.
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Pretraining has been shown to scale well with compute, data size and data diversity. Multitask learning trains on a mixture of supervised datasets and produces improved performance compared to self-supervised pretraining. Until now, massively multitask learning required simultaneous access to all datasets in the mixture and heavy compute resources that are only available to well-resourced teams. In this paper, we propose ColD Fusion, a method that provides the benefits of multitask learning but leverages distributed computation and requires limited communication and no sharing of data. Consequentially, ColD Fusion can create a synergistic loop, where finetuned models can be recycled to continually improve the pretrained model they are based on. We show that ColD Fusion yields comparable benefits to multitask pretraining by producing a model that (a) attains strong performance on all of the datasets it was multitask trained on and (b) is a better starting point for finetuning on unseen datasets. We find ColD Fusion outperforms RoBERTa and even previous multitask models. Specifically, when training and testing on 35 diverse datasets, ColD Fusion-based model outperforms RoBERTa by 2.45 points in average without any changes to the architecture.
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Graph neural networks (GNNs) are widely used for modeling complex interactions between entities represented as vertices of a graph. Despite recent efforts to theoretically analyze the expressive power of GNNs, a formal characterization of their ability to model interactions is lacking. The current paper aims to address this gap. Formalizing strength of interactions through an established measure known as separation rank, we quantify the ability of certain GNNs to model interaction between a given subset of vertices and its complement, i.e. between sides of a given partition of input vertices. Our results reveal that the ability to model interaction is primarily determined by the partition's walk index -- a graph-theoretical characteristic that we define by the number of walks originating from the boundary of the partition. Experiments with common GNN architectures corroborate this finding. As a practical application of our theory, we design an edge sparsification algorithm named Walk Index Sparsification (WIS), which preserves the ability of a GNN to model interactions when input edges are removed. WIS is simple, computationally efficient, and markedly outperforms alternative methods in terms of induced prediction accuracy. More broadly, it showcases the potential of improving GNNs by theoretically analyzing the interactions they can model.
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We present nBIIG, a neural Business Intelligence (BI) Insights Generation system. Given a table, our system applies various analyses to create corresponding RDF representations, and then uses a neural model to generate fluent textual insights out of these representations. The generated insights can be used by an analyst, via a human-in-the-loop paradigm, to enhance the task of creating compelling table reports. The underlying generative neural model is trained over large and carefully distilled data, curated from multiple BI domains. Thus, the system can generate faithful and fluent insights over open-domain tables, making it practical and useful.
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Previous studies observed that finetuned models may be better base models than the vanilla pretrained model. Such a model, finetuned on some source dataset, may provide a better starting point for a new finetuning process on a desired target dataset. Here, we perform a systematic analysis of this intertraining scheme, over a wide range of English classification tasks. Surprisingly, our analysis suggests that the potential intertraining gain can be analyzed independently for the target dataset under consideration, and for a base model being considered as a starting point. This is in contrast to current perception that the alignment between the target dataset and the source dataset used to generate the base model is a major factor in determining intertraining success. We analyze different aspects that contribute to each. Furthermore, we leverage our analysis to propose a practical and efficient approach to determine if and how to select a base model in real-world settings. Last, we release an updating ranking of best models in the HuggingFace hub per architecture https://ibm.github.io/model-recycling/.
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从有限的资源中获得最大收益可以进步自然语言处理(NLP)研究和实践,同时保守资源。这些资源可能是数据,时间,存储或能源。NLP的最新工作从缩放率产生了有趣的结果。但是,仅使用比例来改善结果意味着资源消耗也会扩展。这种关系激发了对有效方法的研究,这些方法需要更少的资源才能获得相似的结果。这项调查涉及NLP效率的方法和发现,旨在指导该领域的新研究人员并激发新方法的发展。
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最近,人们对基于变压器的模型产生有意义的文本嵌入的能力越来越兴趣,例如文本相似性。尽管该领域取得了重大进展,但相似性预测的解释仍然具有挑战性,尤其是在无监督的环境中。在这项工作中,我们提出了一种无监督的技术,用于解释预先训练的BERT模型推断出的段落相似性。通过查看一对段落,我们的技术确定了决定每个段落的语义的重要单词,在这两个段落中的单词之间匹配,并检索解释两者之间相似性的最重要对。该方法已通过广泛的人类评估进行了评估,并在包含长期复杂段落的数据集中证明了这一方法,已显示出巨大的希望,提供了与人类看法更好相关的准确解释。
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