自然语言视频本地化(NLVL)是视觉语言理解区域的重要任务,该方面还要求深入了解单独的计算机视觉和自然语言侧,但更重要的是两侧之间的相互作用。对抗性脆弱性得到了很好的认可,作为深度神经网络模型的关键安全问题,需要谨慎调查。尽管在视频和语言任务中进行了广泛但分开的研究,但目前对NLVL等愿景联合任务的对抗鲁棒性的理解较少。因此,本文旨在通过检查攻击和防御方面的三个脆弱性,全面调查NLVL模型的对抗性鲁棒性。为了实现攻击目标,我们提出了一种新的对抗攻击范式,称为同义句子感知对抗对抗攻击对逆向(潜行),这捕获了视觉和语言侧面之间的跨模式相互作用。
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Representing and synthesizing novel views in real-world dynamic scenes from casual monocular videos is a long-standing problem. Existing solutions typically approach dynamic scenes by applying geometry techniques or utilizing temporal information between several adjacent frames without considering the underlying background distribution in the entire scene or the transmittance over the ray dimension, limiting their performance on static and occlusion areas. Our approach $\textbf{D}$istribution-$\textbf{D}$riven neural radiance fields offers high-quality view synthesis and a 3D solution to $\textbf{D}$etach the background from the entire $\textbf{D}$ynamic scene, which is called $\text{D}^4$NeRF. Specifically, it employs a neural representation to capture the scene distribution in the static background and a 6D-input NeRF to represent dynamic objects, respectively. Each ray sample is given an additional occlusion weight to indicate the transmittance lying in the static and dynamic components. We evaluate $\text{D}^4$NeRF on public dynamic scenes and our urban driving scenes acquired from an autonomous-driving dataset. Extensive experiments demonstrate that our approach outperforms previous methods in rendering texture details and motion areas while also producing a clean static background. Our code will be released at https://github.com/Luciferbobo/D4NeRF.
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The architecture of transformers, which recently witness booming applications in vision tasks, has pivoted against the widespread convolutional paradigm. Relying on the tokenization process that splits inputs into multiple tokens, transformers are capable of extracting their pairwise relationships using self-attention. While being the stemming building block of transformers, what makes for a good tokenizer has not been well understood in computer vision. In this work, we investigate this uncharted problem from an information trade-off perspective. In addition to unifying and understanding existing structural modifications, our derivation leads to better design strategies for vision tokenizers. The proposed Modulation across Tokens (MoTo) incorporates inter-token modeling capability through normalization. Furthermore, a regularization objective TokenProp is embraced in the standard training regime. Through extensive experiments on various transformer architectures, we observe both improved performance and intriguing properties of these two plug-and-play designs with negligible computational overhead. These observations further indicate the importance of the commonly-omitted designs of tokenizers in vision transformer.
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Machine learning approaches are widely studied in the production prediction of CBM wells after hydraulic fracturing, but merely used in practice due to the low generalization ability and the lack of interpretability. A novel methodology is proposed in this article to discover the latent causality from observed data, which is aimed at finding an indirect way to interpret the machine learning results. Based on the theory of causal discovery, a causal graph is derived with explicit input, output, treatment and confounding variables. Then, SHAP is employed to analyze the influence of the factors on the production capability, which indirectly interprets the machine learning models. The proposed method can capture the underlying nonlinear relationship between the factors and the output, which remedies the limitation of the traditional machine learning routines based on the correlation analysis of factors. The experiment on the data of CBM shows that the detected relationship between the production and the geological/engineering factors by the presented method, is coincident with the actual physical mechanism. Meanwhile, compared with traditional methods, the interpretable machine learning models have better performance in forecasting production capability, averaging 20% improvement in accuracy.
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In recent years, vision-centric perception has flourished in various autonomous driving tasks, including 3D detection, semantic map construction, motion forecasting, and depth estimation. Nevertheless, the latency of vision-centric approaches is too high for practical deployment (e.g., most camera-based 3D detectors have a runtime greater than 300ms). To bridge the gap between ideal research and real-world applications, it is necessary to quantify the trade-off between performance and efficiency. Traditionally, autonomous-driving perception benchmarks perform the offline evaluation, neglecting the inference time delay. To mitigate the problem, we propose the Autonomous-driving StreAming Perception (ASAP) benchmark, which is the first benchmark to evaluate the online performance of vision-centric perception in autonomous driving. On the basis of the 2Hz annotated nuScenes dataset, we first propose an annotation-extending pipeline to generate high-frame-rate labels for the 12Hz raw images. Referring to the practical deployment, the Streaming Perception Under constRained-computation (SPUR) evaluation protocol is further constructed, where the 12Hz inputs are utilized for streaming evaluation under the constraints of different computational resources. In the ASAP benchmark, comprehensive experiment results reveal that the model rank alters under different constraints, suggesting that the model latency and computation budget should be considered as design choices to optimize the practical deployment. To facilitate further research, we establish baselines for camera-based streaming 3D detection, which consistently enhance the streaming performance across various hardware. ASAP project page: https://github.com/JeffWang987/ASAP.
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As the basis for prehensile manipulation, it is vital to enable robots to grasp as robustly as humans. In daily manipulation, our grasping system is prompt, accurate, flexible and continuous across spatial and temporal domains. Few existing methods cover all these properties for robot grasping. In this paper, we propose a new methodology for grasp perception to enable robots these abilities. Specifically, we develop a dense supervision strategy with real perception and analytic labels in the spatial-temporal domain. Additional awareness of objects' center-of-mass is incorporated into the learning process to help improve grasping stability. Utilization of grasp correspondence across observations enables dynamic grasp tracking. Our model, AnyGrasp, can generate accurate, full-DoF, dense and temporally-smooth grasp poses efficiently, and works robustly against large depth sensing noise. Embedded with AnyGrasp, we achieve a 93.3% success rate when clearing bins with over 300 unseen objects, which is comparable with human subjects under controlled conditions. Over 900 MPPH is reported on a single-arm system. For dynamic grasping, we demonstrate catching swimming robot fish in the water.
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Lobster eye telescopes are ideal monitors to detect X-ray transients, because they could observe celestial objects over a wide field of view in X-ray band. However, images obtained by lobster eye telescopes are modified by their unique point spread functions, making it hard to design a high efficiency target detection algorithm. In this paper, we integrate several machine learning algorithms to build a target detection framework for data obtained by lobster eye telescopes. Our framework would firstly generate two 2D images with different pixel scales according to positions of photons on the detector. Then an algorithm based on morphological operations and two neural networks would be used to detect candidates of celestial objects with different flux from these 2D images. At last, a random forest algorithm will be used to pick up final detection results from candidates obtained by previous steps. Tested with simulated data of the Wide-field X-ray Telescope onboard the Einstein Probe, our detection framework could achieve over 94% purity and over 90% completeness for targets with flux more than 3 mCrab (9.6 * 10-11 erg/cm2/s) and more than 94% purity and moderate completeness for targets with lower flux at acceptable time cost. The framework proposed in this paper could be used as references for data processing methods developed for other lobster eye X-ray telescopes.
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In this paper, we study two challenging but less-touched problems in image restoration, namely, i) how to quantify the relationship between different image degradations and ii) how to improve the performance of a specific restoration task using the quantified relationship. To tackle the first challenge, Degradation Relationship Index (DRI) is proposed to measure the degradation relationship, which is defined as the drop rate difference in the validation loss between two models, i.e., one is trained using the anchor task only and another is trained using the anchor and the auxiliary tasks. Through quantifying the relationship between different degradations using DRI, we empirically observe that i) the degradation combination proportion is crucial to the image restoration performance. In other words, the combinations with only appropriate degradation proportions could improve the performance of the anchor restoration; ii) a positive DRI always predicts the performance improvement of image restoration. Based on the observations, we propose an adaptive Degradation Proportion Determination strategy (DPD) which could improve the performance of the anchor restoration task by using another restoration task as auxiliary. Extensive experimental results verify the effective of our method by taking image dehazing as the anchor task and denoising, desnowing, and deraining as the auxiliary tasks. The code will be released after acceptance.
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Copy-Paste is a simple and effective data augmentation strategy for instance segmentation. By randomly pasting object instances onto new background images, it creates new training data for free and significantly boosts the segmentation performance, especially for rare object categories. Although diverse, high-quality object instances used in Copy-Paste result in more performance gain, previous works utilize object instances either from human-annotated instance segmentation datasets or rendered from 3D object models, and both approaches are too expensive to scale up to obtain good diversity. In this paper, we revisit Copy-Paste at scale with the power of newly emerged zero-shot recognition models (e.g., CLIP) and text2image models (e.g., StableDiffusion). We demonstrate for the first time that using a text2image model to generate images or zero-shot recognition model to filter noisily crawled images for different object categories is a feasible way to make Copy-Paste truly scalable. To make such success happen, we design a data acquisition and processing framework, dubbed "X-Paste", upon which a systematic study is conducted. On the LVIS dataset, X-Paste provides impressive improvements over the strong baseline CenterNet2 with Swin-L as the backbone. Specifically, it archives +2.6 box AP and +2.1 mask AP gains on all classes and even more significant gains with +6.8 box AP +6.5 mask AP on long-tail classes.
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Generative adversarial networks (GANs) have made great success in image inpainting yet still have difficulties tackling large missing regions. In contrast, iterative algorithms, such as autoregressive and denoising diffusion models, have to be deployed with massive computing resources for decent effect. To overcome the respective limitations, we present a novel spatial diffusion model (SDM) that uses a few iterations to gradually deliver informative pixels to the entire image, largely enhancing the inference efficiency. Also, thanks to the proposed decoupled probabilistic modeling and spatial diffusion scheme, our method achieves high-quality large-hole completion. On multiple benchmarks, we achieve new state-of-the-art performance. Code is released at https://github.com/fenglinglwb/SDM.
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