机器学习和认知科学的最新工作表明,了解因果信息对于智力的发展至关重要。使用``Blicket otter''环境的认知科学的广泛文献表明,孩子们擅长多种因果推理和学习。我们建议将该环境适应机器​​学习代理。当前机器学习算法的关键挑战之一是建模和理解因果关系:关于因果关系集的可转移抽象假设。相比之下,即使是幼儿也会自发学习和使用因果关系。在这项工作中,我们提出了一个新的基准 - 一种灵活的环境,可以评估可变因果溢出物下的现有技术 - 并证明许多现有的最新方法在这种环境中概括了困难。该基准的代码和资源可在https://github.com/cannylab/casual_overhypothess上获得。
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Recent progress in artificial intelligence (AI) has renewed interest in building systems that learn and think like people. Many advances have come from using deep neural networks trained end-to-end in tasks such as object recognition, video games, and board games, achieving performance that equals or even beats humans in some respects. Despite their biological inspiration and performance achievements, these systems differ from human intelligence in crucial ways. We review progress in cognitive science suggesting that truly human-like learning and thinking machines will have to reach beyond current engineering trends in both what they learn, and how they learn it. Specifically, we argue that these machines should (a) build causal models of the world that support explanation and understanding, rather than merely solving pattern recognition problems; (b) ground learning in intuitive theories of physics and psychology, to support and enrich the knowledge that is learned; and (c) harness compositionality and learning-to-learn to rapidly acquire and generalize knowledge to new tasks and situations. We suggest concrete challenges and promising routes towards these goals that can combine the strengths of recent neural network advances with more structured cognitive models.
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解释在人类学习中发挥着相当大的作用,特别是在仍然在形成抽象的主要挑战,以及了解世界的关系和因果结构的地区。在这里,我们探索强化学习代理人是否同样可以从解释中受益。我们概述了一系列关系任务,涉及选择一个在一个集合中奇数一个的对象(即,沿许多可能的特征尺寸之一的唯一)。奇数一张任务要求代理在一组对象中的多维关系上推理。我们展示了代理商不会仅从奖励中学习这些任务,但是当它们也培训以生成语言解释对象属性或选择正确或不正确时,实现> 90%的性能。在进一步的实验中,我们展示了预测的解释如何使代理能够从模糊,因果困难的训练中适当地推广,甚至可以学习执行实验干预以识别因果结构。我们表明解释有助于克服代理人来解决简单特征的趋势,并探讨解释的哪些方面使它们成为最有益的。我们的结果表明,从解释中学习是一种强大的原则,可以为培训更强大和一般机器学习系统提供有希望的道路。
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理论思想和实证研究向我们展示了一个看似令人惊讶的结果:孩子,甚至很年轻的孩子,都以与正式研究中的科学推理非常相似的方式展示学习和思考。遇到一种新现象,儿童对数据提出假设,从观察进行因果推断,通过实验检验其理论,并纠正是否出现不一致的命题。此类过程的回合一直持续到发现基本机制为止。建立可以像人一样学习和思考的机器,我们要问的一个自然的问题是:我们今天实现的智能是否设法执行这样的科学思维过程,以及在什么水平上进行的。在这项工作中,我们设计了EST环境,以评估人造药物中的科学思维能力。在因果发现的研究流中,我们基于爆炸检测来构建我们的交互式EST环境。具体而言,在EST的每个情节中,都会呈现一个新颖的观察结果,并要求找出所有对象的衰落。在每个时间步骤中,代理都提出了新的实验来验证其假设并更新其当前信念。通过在此任务的象征和视觉版本上评估强化学习(RL)代理,我们注意到当今学习方法的明显失败在达到与人类相当的智力水平方面。科学思维中学习的这种效率低下,需要在建立人类智能方面进行未来的研究。
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人类可以利用先前的经验,并从少数示威活动中学习新颖的任务。与旨在通过更好的算法设计来快速适应的离线元强化学习相反,我们研究了建筑归纳偏见对少量学习能力的影响。我们提出了一个基于及时的决策变压器(提示-DT),该变压器利用了变压器体系结构和及时框架的顺序建模能力,以在离线RL中实现少量适应。我们设计了轨迹提示,其中包含少量演示的片段,并编码特定于任务的信息以指导策略生成。我们在五个Mujoco控制基准中进行的实验表明,提示-DT是一个强大的少数学习者,而没有对看不见的目标任务进行任何额外的填充。提示-DT的表现优于其变体和强大的元线RL基线,只有一个轨迹提示符只包含少量时间段。提示-DT也很健壮,可以提示长度更改并可以推广到分布(OOD)环境。
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来自科幻小说的普通愿景是机器人将有一天居住在我们的物理空间中,感知世界,才能协助我们的物理劳动力,并通过自然语言与我们沟通。在这里,我们研究如何使用虚拟环境的简化设计如何与人类自然交互的人工代理。我们表明,与自我监督学习的模拟世界中的人类交互的模仿学习足以产生我们称之为MIA的多模式互动剂,这成功与非对抗人类互动75%的时间。我们进一步确定了提高性能的架构和算法技术,例如分层动作选择。完全,我们的结果表明,模仿多模态,实时人类行为可以提供具有丰富的行为的富含性的令人生意的和令人惊讶的有效手段,然后可以为特定目的进行微调,从而铺设基础用于培训互动机器人或数字助理的能力。可以在https://youtu.be/zfgrif7my找到MIA的行为的视频
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Transformer, originally devised for natural language processing, has also attested significant success in computer vision. Thanks to its super expressive power, researchers are investigating ways to deploy transformers to reinforcement learning (RL) and the transformer-based models have manifested their potential in representative RL benchmarks. In this paper, we collect and dissect recent advances on transforming RL by transformer (transformer-based RL or TRL), in order to explore its development trajectory and future trend. We group existing developments in two categories: architecture enhancement and trajectory optimization, and examine the main applications of TRL in robotic manipulation, text-based games, navigation and autonomous driving. For architecture enhancement, these methods consider how to apply the powerful transformer structure to RL problems under the traditional RL framework, which model agents and environments much more precisely than deep RL methods, but they are still limited by the inherent defects of traditional RL algorithms, such as bootstrapping and "deadly triad". For trajectory optimization, these methods treat RL problems as sequence modeling and train a joint state-action model over entire trajectories under the behavior cloning framework, which are able to extract policies from static datasets and fully use the long-sequence modeling capability of the transformer. Given these advancements, extensions and challenges in TRL are reviewed and proposals about future direction are discussed. We hope that this survey can provide a detailed introduction to TRL and motivate future research in this rapidly developing field.
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建立可以探索开放式环境的自主机器,发现可能的互动,自主构建技能的曲目是人工智能的一般目标。发展方法争辩说,这只能通过可以生成,选择和学习解决自己问题的自主和本质上动机的学习代理人来实现。近年来,我们已经看到了发育方法的融合,特别是发展机器人,具有深度加强学习(RL)方法,形成了发展机器学习的新领域。在这个新域中,我们在这里审查了一组方法,其中深入RL算法训练,以解决自主获取的开放式曲目的发展机器人问题。本质上动机的目标条件RL算法训练代理商学习代表,产生和追求自己的目标。自我生成目标需要学习紧凑的目标编码以及它们的相关目标 - 成就函数,这导致与传统的RL算法相比,这导致了新的挑战,该算法设计用于使用外部奖励信号解决预定义的目标集。本文提出了在深度RL和发育方法的交叉口中进行了这些方法的类型,调查了最近的方法并讨论了未来的途径。
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Inspired by progress in large-scale language modeling, we apply a similar approach towards building a single generalist agent beyond the realm of text outputs. The agent, which we refer to as Gato, works as a multi-modal, multi-task, multi-embodiment generalist policy. The same network with the same weights can play Atari, caption images, chat, stack blocks with a real robot arm and much more, deciding based on its context whether to output text, joint torques, button presses, or other tokens. In this report we describe the model and the data, and document the current capabilities of Gato.
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We present a retrospective on the state of Embodied AI research. Our analysis focuses on 13 challenges presented at the Embodied AI Workshop at CVPR. These challenges are grouped into three themes: (1) visual navigation, (2) rearrangement, and (3) embodied vision-and-language. We discuss the dominant datasets within each theme, evaluation metrics for the challenges, and the performance of state-of-the-art models. We highlight commonalities between top approaches to the challenges and identify potential future directions for Embodied AI research.
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We are currently unable to specify human goals and societal values in a way that reliably directs AI behavior. Law-making and legal interpretation form a computational engine that converts opaque human values into legible directives. "Law Informs Code" is the research agenda capturing complex computational legal processes, and embedding them in AI. Similar to how parties to a legal contract cannot foresee every potential contingency of their future relationship, and legislators cannot predict all the circumstances under which their proposed bills will be applied, we cannot ex ante specify rules that provably direct good AI behavior. Legal theory and practice have developed arrays of tools to address these specification problems. For instance, legal standards allow humans to develop shared understandings and adapt them to novel situations. In contrast to more prosaic uses of the law (e.g., as a deterrent of bad behavior through the threat of sanction), leveraged as an expression of how humans communicate their goals, and what society values, Law Informs Code. We describe how data generated by legal processes (methods of law-making, statutory interpretation, contract drafting, applications of legal standards, legal reasoning, etc.) can facilitate the robust specification of inherently vague human goals. This increases human-AI alignment and the local usefulness of AI. Toward society-AI alignment, we present a framework for understanding law as the applied philosophy of multi-agent alignment. Although law is partly a reflection of historically contingent political power - and thus not a perfect aggregation of citizen preferences - if properly parsed, its distillation offers the most legitimate computational comprehension of societal values available. If law eventually informs powerful AI, engaging in the deliberative political process to improve law takes on even more meaning.
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Adequately assigning credit to actions for future outcomes based on their contributions is a long-standing open challenge in Reinforcement Learning. The assumptions of the most commonly used credit assignment method are disadvantageous in tasks where the effects of decisions are not immediately evident. Furthermore, this method can only evaluate actions that have been selected by the agent, making it highly inefficient. Still, no alternative methods have been widely adopted in the field. Hindsight Credit Assignment is a promising, but still unexplored candidate, which aims to solve the problems of both long-term and counterfactual credit assignment. In this thesis, we empirically investigate Hindsight Credit Assignment to identify its main benefits, and key points to improve. Then, we apply it to factored state representations, and in particular to state representations based on the causal structure of the environment. In this setting, we propose a variant of Hindsight Credit Assignment that effectively exploits a given causal structure. We show that our modification greatly decreases the workload of Hindsight Credit Assignment, making it more efficient and enabling it to outperform the baseline credit assignment method on various tasks. This opens the way to other methods based on given or learned causal structures.
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在流行媒体中,人造代理商的意识出现与同时实现人类或超人水平智力的那些相同的代理之间通常存在联系。在这项工作中,我们探讨了意识和智力之间这种看似直观的联系的有效性和潜在应用。我们通过研究与三种当代意识功能理论相关的认知能力:全球工作空间理论(GWT),信息生成理论(IGT)和注意力模式理论(AST)。我们发现,这三种理论都将有意识的功能专门与人类领域将军智力的某些方面联系起来。有了这个见解,我们转向人工智能领域(AI),发现尽管远未证明一般智能,但许多最先进的深度学习方法已经开始纳入三个功能的关键方面理论。确定了这一趋势后,我们以人类心理时间旅行的激励例子来提出方式,其中三种理论中每种理论的见解都可以合并为一个单一的统一和可实施的模型。鉴于三种功能理论中的每一种都可以通过认知能力来实现这一可能,因此,具有精神时间旅行的人造代理不仅具有比当前方法更大的一般智力,而且还与我们当前对意识功能作用的理解更加一致在人类中,这使其成为AI研究的有希望的近期目标。
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Mathematical reasoning is a fundamental aspect of human intelligence and is applicable in various fields, including science, engineering, finance, and everyday life. The development of artificial intelligence (AI) systems capable of solving math problems and proving theorems has garnered significant interest in the fields of machine learning and natural language processing. For example, mathematics serves as a testbed for aspects of reasoning that are challenging for powerful deep learning models, driving new algorithmic and modeling advances. On the other hand, recent advances in large-scale neural language models have opened up new benchmarks and opportunities to use deep learning for mathematical reasoning. In this survey paper, we review the key tasks, datasets, and methods at the intersection of mathematical reasoning and deep learning over the past decade. We also evaluate existing benchmarks and methods, and discuss future research directions in this domain.
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While large-scale sequence modeling from offline data has led to impressive performance gains in natural language and image generation, directly translating such ideas to robotics has been challenging. One critical reason for this is that uncurated robot demonstration data, i.e. play data, collected from non-expert human demonstrators are often noisy, diverse, and distributionally multi-modal. This makes extracting useful, task-centric behaviors from such data a difficult generative modeling problem. In this work, we present Conditional Behavior Transformers (C-BeT), a method that combines the multi-modal generation ability of Behavior Transformer with future-conditioned goal specification. On a suite of simulated benchmark tasks, we find that C-BeT improves upon prior state-of-the-art work in learning from play data by an average of 45.7%. Further, we demonstrate for the first time that useful task-centric behaviors can be learned on a real-world robot purely from play data without any task labels or reward information. Robot videos are best viewed on our project website: https://play-to-policy.github.io
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一个令人着迷的假设是,人类和动物的智力可以通过一些原则(而不是启发式方法的百科全书清单)来解释。如果这个假设是正确的,我们可以更容易地理解自己的智能并建造智能机器。就像物理学一样,原理本身不足以预测大脑等复杂系统的行为,并且可能需要大量计算来模拟人类式的智力。这一假设将表明,研究人类和动物所剥削的归纳偏见可以帮助阐明这些原则,并为AI研究和神经科学理论提供灵感。深度学习已经利用了几种关键的归纳偏见,这项工作考虑了更大的清单,重点是关注高级和顺序有意识的处理的工作。阐明这些特定原则的目的是,它们有可能帮助我们建立从人类的能力中受益于灵活分布和系统概括的能力的AI系统,目前,这是一个领域艺术机器学习和人类智力。
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获得抽象知识的能力是人类智力的标志,许多人认为是人类和神经网络模型之间的核心差异之一。代理可以通过元学习对抽象的归纳偏见,在那里他们接受了共享可以学习和应用的一些抽象结构的任务分布的培训。但是,由于很难解释神经网络,因此很难判断代理人是学会了潜在的抽象,或者是该抽象特征的统计模式。在这项工作中,我们比较了人类和代理在荟萃方面学习范式中的表现,其中从抽象规则中产生了任务。我们定义了一种用于构建“任务Metamers”的新方法,该方法与抽象任务的统计数据非常匹配,但使用了不同的基本生成过程,并评估了在抽象和Metamer任务上的性能。在我们的第一组实验中,我们发现人类在抽象任务上的表现要比MetAmer任务更好,而广泛使用的元强化学习代理在抽象任务上的表现要比匹配的Metamers差。在第二组实验中,我们将任务基于直接从经验鉴定的人类先验得出的抽象基础。我们利用相同的过程来生成相应的METAMER任务,并看到人与代理之间的相同双重分离。这项工作为表征人类和机器学习之间的差异奠定了基础,可以在未来的工作中用于以人类行为开发机器。
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大型语言模型可以编码有关世界的大量语义知识。这种知识对于旨在采取自然语言表达的高级,时间扩展的指示的机器人可能非常有用。但是,语言模型的一个重大弱点是,它们缺乏现实世界的经验,这使得很难利用它们在给定的体现中进行决策。例如,要求语言模型描述如何清洁溢出物可能会导致合理的叙述,但是它可能不适用于需要在特定环境中执行此任务的特定代理商(例如机器人)。我们建议通过预处理的技能来提供现实世界的基础,这些技能用于限制模型以提出可行且在上下文上适当的自然语言动作。机器人可以充当语​​言模型的“手和眼睛”,而语言模型可以提供有关任务的高级语义知识。我们展示了如何将低级技能与大语言模型结合在一起,以便语言模型提供有关执行复杂和时间扩展说明的过程的高级知识,而与这些技能相关的价值功能则提供了连接必要的基础了解特定的物理环境。我们在许多现实世界的机器人任务上评估了我们的方法,我们表明了对现实世界接地的需求,并且这种方法能够在移动操纵器上完成长远,抽象的自然语言指令。该项目的网站和视频可以在https://say-can.github.io/上找到。
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在接下来的几十年中,人工通用情报(AGI)可能会超过人类在各种重要任务下的能力。该报告为为什么如果没有实质性采取行动来阻止它,AGI可能会利用他们的智能来追求目标,而这些目标是从人类的角度出发,可能会带来潜在的灾难性后果。该报告旨在涵盖激励对对齐问题的关注的关键论点,以尽可能简洁,具体和技术上的方式进行对齐问题。我认为,现实的培训过程可能会导致AGIS中未对准的目标,尤其是因为通过强化学习训练的神经网络将学会计划实现一系列目标;通过欺骗性追求未对准的目标获得更多奖励;并以破坏服从的方式概括。就像Cotra(2022)的较早报告中一样,我在参考说明性AGI培训过程中解释了我的主张,然后概述了解决问题的不同方面的可能的研究方向。
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抽象推理是智能系统的关键能力。大型语言模型在抽象推理任务上实现了高度的性能,但表现出许多缺陷。但是,人类的抽象推理也是不完美的,并且取决于我们对推理问题内容的知识和信念。例如,人类对在日常情况下基于逻辑规则的逻辑规则比关于抽象属性的任意规则更可靠地理解。语言模型的培训经验类似地赋予了他们先前的期望,这些期望反映了人类的知识和信念。因此,我们假设语言模型会显示出类似人类的内容对抽象推理问题的影响。我们在三个逻辑推理任务中探讨了这一假设:自然语言推论,判断三段论的逻辑有效性和ison选择任务(Wason,1968)。我们发现,最新的大语言模型(具有7或700亿个参数; Hoffman等,2022)反映了这些任务中人类在人类中观察到的许多相同模式 - 像人类一样,模型对可信情况的理由更有效地理由不现实或抽象的。我们的发现对理解这些认知效应以及有助于语言模型表现的因素具有影响。
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