View-dependent effects such as reflections pose a substantial challenge for image-based and neural rendering algorithms. Above all, curved reflectors are particularly hard, as they lead to highly non-linear reflection flows as the camera moves. We introduce a new point-based representation to compute Neural Point Catacaustics allowing novel-view synthesis of scenes with curved reflectors, from a set of casually-captured input photos. At the core of our method is a neural warp field that models catacaustic trajectories of reflections, so complex specular effects can be rendered using efficient point splatting in conjunction with a neural renderer. One of our key contributions is the explicit representation of reflections with a reflection point cloud which is displaced by the neural warp field, and a primary point cloud which is optimized to represent the rest of the scene. After a short manual annotation step, our approach allows interactive high-quality renderings of novel views with accurate reflection flow. Additionally, the explicit representation of reflection flow supports several forms of scene manipulation in captured scenes, such as reflection editing, cloning of specular objects, reflection tracking across views, and comfortable stereo viewing. We provide the source code and other supplemental material on https://repo-sam.inria.fr/ fungraph/neural_catacaustics/
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Analogical proportions compare pairs of items (a, b) and (c, d) in terms of their differences and similarities. They play a key role in the formalization of analogical inference. The paper first discusses how to improve analogical inference in terms of accuracy and in terms of computational cost. Then it indicates the potential of analogical proportions for explanation. Finally, it highlights the close relationship between analogical proportions and multi-valued dependencies, which reveals an unsuspected aspect of the former.
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Recent advances in self-supervised visual representation learning have paved the way for unsupervised methods tackling tasks such as object discovery and instance segmentation. However, discovering objects in an image with no supervision is a very hard task; what are the desired objects, when to separate them into parts, how many are there, and of what classes? The answers to these questions depend on the tasks and datasets of evaluation. In this work, we take a different approach and propose to look for the background instead. This way, the salient objects emerge as a by-product without any strong assumption on what an object should be. We propose FOUND, a simple model made of a single $conv1\times1$ initialized with coarse background masks extracted from self-supervised patch-based representations. After fast training and refining these seed masks, the model reaches state-of-the-art results on unsupervised saliency detection and object discovery benchmarks. Moreover, we show that our approach yields good results in the unsupervised semantic segmentation retrieval task. The code to reproduce our results is available at https://github.com/valeoai/FOUND.
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We propose a new self-supervised method for pre-training the backbone of deep perception models operating on point clouds. The core idea is to train the model on a pretext task which is the reconstruction of the surface on which the 3D points are sampled, and to use the underlying latent vectors as input to the perception head. The intuition is that if the network is able to reconstruct the scene surface, given only sparse input points, then it probably also captures some fragments of semantic information, that can be used to boost an actual perception task. This principle has a very simple formulation, which makes it both easy to implement and widely applicable to a large range of 3D sensors and deep networks performing semantic segmentation or object detection. In fact, it supports a single-stream pipeline, as opposed to most contrastive learning approaches, allowing training on limited resources. We conducted extensive experiments on various autonomous driving datasets, involving very different kinds of lidars, for both semantic segmentation and object detection. The results show the effectiveness of our method to learn useful representations without any annotation, compared to existing approaches. Code is available at \href{https://github.com/valeoai/ALSO}{github.com/valeoai/ALSO}
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Deep learning has emerged as an effective solution for solving the task of object detection in images but at the cost of requiring large labeled datasets. To mitigate this cost, semi-supervised object detection methods, which consist in leveraging abundant unlabeled data, have been proposed and have already shown impressive results. However, most of these methods require linking a pseudo-label to a ground-truth object by thresholding. In previous works, this threshold value is usually determined empirically, which is time consuming, and only done for a single data distribution. When the domain, and thus the data distribution, changes, a new and costly parameter search is necessary. In this work, we introduce our method Adaptive Self-Training for Object Detection (ASTOD), which is a simple yet effective teacher-student method. ASTOD determines without cost a threshold value based directly on the ground value of the score histogram. To improve the quality of the teacher predictions, we also propose a novel pseudo-labeling procedure. We use different views of the unlabeled images during the pseudo-labeling step to reduce the number of missed predictions and thus obtain better candidate labels. Our teacher and our student are trained separately, and our method can be used in an iterative fashion by replacing the teacher by the student. On the MS-COCO dataset, our method consistently performs favorably against state-of-the-art methods that do not require a threshold parameter, and shows competitive results with methods that require a parameter sweep search. Additional experiments with respect to a supervised baseline on the DIOR dataset containing satellite images lead to similar conclusions, and prove that it is possible to adapt the score threshold automatically in self-training, regardless of the data distribution.
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Brain-inspired computing proposes a set of algorithmic principles that hold promise for advancing artificial intelligence. They endow systems with self learning capabilities, efficient energy usage, and high storage capacity. A core concept that lies at the heart of brain computation is sequence learning and prediction. This form of computation is essential for almost all our daily tasks such as movement generation, perception, and language. Understanding how the brain performs such a computation is not only important to advance neuroscience but also to pave the way to new technological brain-inspired applications. A previously developed spiking neural network implementation of sequence prediction and recall learns complex, high-order sequences in an unsupervised manner by local, biologically inspired plasticity rules. An emerging type of hardware that holds promise for efficiently running this type of algorithm is neuromorphic hardware. It emulates the way the brain processes information and maps neurons and synapses directly into a physical substrate. Memristive devices have been identified as potential synaptic elements in neuromorphic hardware. In particular, redox-induced resistive random access memories (ReRAM) devices stand out at many aspects. They permit scalability, are energy efficient and fast, and can implement biological plasticity rules. In this work, we study the feasibility of using ReRAM devices as a replacement of the biological synapses in the sequence learning model. We implement and simulate the model including the ReRAM plasticity using the neural simulator NEST. We investigate the effect of different device properties on the performance characteristics of the sequence learning model, and demonstrate resilience with respect to different on-off ratios, conductance resolutions, device variability, and synaptic failure.
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This paper describes several improvements to a new method for signal decomposition that we recently formulated under the name of Differentiable Dictionary Search (DDS). The fundamental idea of DDS is to exploit a class of powerful deep invertible density estimators called normalizing flows, to model the dictionary in a linear decomposition method such as NMF, effectively creating a bijection between the space of dictionary elements and the associated probability space, allowing a differentiable search through the dictionary space, guided by the estimated densities. As the initial formulation was a proof of concept with some practical limitations, we will present several steps towards making it scalable, hoping to improve both the computational complexity of the method and its signal decomposition capabilities. As a testbed for experimental evaluation, we choose the task of frame-level piano transcription, where the signal is to be decomposed into sources whose activity is attributed to individual piano notes. To highlight the impact of improved non-linear modelling of sources, we compare variants of our method to a linear overcomplete NMF baseline. Experimental results will show that even in the absence of additional constraints, our models produce increasingly sparse and precise decompositions, according to two pertinent evaluation measures.
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We introduce a novel way to incorporate prior information into (semi-) supervised non-negative matrix factorization, which we call differentiable dictionary search. It enables general, highly flexible and principled modelling of mixtures where non-linear sources are linearly mixed. We study its behavior on an audio decomposition task, and conduct an extensive, highly controlled study of its modelling capabilities.
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A paper of Alsinglawi et al was recently accepted and published in Scientific Reports. In this paper, the authors aim to predict length of stay (LOS), discretized into either long (> 7 days) or short stays (< 7 days), of lung cancer patients in an ICU department using various machine learning techniques. The authors claim to achieve perfect results with an Area Under the Receiver Operating Characteristic curve (AUROC) of 100% with a Random Forest (RF) classifier with ADASYN class balancing over sampling technique, which if accurate could have significant implications for hospital management. However, we have identified several methodological flaws within the manuscript which cause the results to be overly optimistic and would have serious consequences if used in a clinical practice. Moreover, the reporting of the methodology is unclear and many important details are missing from the manuscript, which makes reproduction extremely difficult. We highlight the effect these oversights have had on the result and provide a more believable result of 88.91% AUROC when these oversights are corrected.
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在这项工作中,我们探讨了对物体在看不见的世界中同时本地化和映射中的使用,并提出了一个对象辅助系统(OA-Slam)。更确切地说,我们表明,与低级点相比,物体的主要好处在于它们的高级语义和歧视力。相反,要点比代表对象(Cuboid或椭圆形)的通用粗模型具有更好的空间定位精度。我们表明,将点和对象组合非常有趣,可以解决相机姿势恢复的问题。我们的主要贡献是:(1)我们使用高级对象地标提高了SLAM系统的重新定位能力; (2)我们构建了一个能够使用3D椭圆形识别,跟踪和重建对象的自动系统; (3)我们表明,基于对象的本地化可用于重新初始化或恢复相机跟踪。我们的全自动系统允许对象映射和增强姿势跟踪恢复,我们认为这可以极大地受益于AR社区。我们的实验表明,可以从经典方法失败的视点重新定位相机。我们证明,尽管跟踪损失损失,但这种本地化使SLAM系统仍可以继续工作,而这种损失可能会经常发生在不理会的用户中。我们的代码和测试数据在gitlab.inria.fr/tangram/oa-slam上发布。
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